Leeroy, chaotic male redguardian Paladin ----- ..$.+ |f..| ..@.| ----- [Leeroy the Fighter of Law] St7 Dx6 Co8 In6 Wi6 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You stop. Your kitten is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 54% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: sexy flats (turn 351) The following skill became untrainable after a while: short sword (turn 8520) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 44107) Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37680 Monster spawn increase reached its maximum at turn 132703 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1792032 The monster class that cannot be genocided was major demon The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: undead mystic (freq bonus 18) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 16) The monster species that spawned more often: Walduin (freq bonus 12) The monster species that spawned more often: yellow troll (freq bonus 30) The monster species that spawned more often: battle girl (freq bonus 5) The monster species that spawned more often: minuscule permamimic (freq bonus 24) The monster species that spawned more often: death sphere (freq bonus 24) The monster species that spawned more often: eldritch warp fungus (freq bonus 28) The monster species that spawned more often: subclinical lavished (freq bonus 9) The monster species that spawned more often: racoon dog (freq bonus 15) The monster species that spawned more often: docent interstitially (freq bonus 12) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 28) The monster species that spawned more often: deathly horseman (freq bonus 18) The monster species that spawned more often: batsmen january (freq bonus 32) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 5) The monster species that spawned more often: umbra colony (freq bonus 18) The monster species that spawned more often: troglodyte witch doctor (freq bonus 12) The monster species that spawned more often: rotten food ration (freq bonus 24) The monster species that spawned more often: ohmygod giant (freq bonus 24) The monster species that spawned more often: golden force fungus (freq bonus 12) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 12) The monster species that never randomly spawned: ionizer sorrowed The monster species that never randomly spawned: prone imbalmer The monster species that never randomly spawned: guzzled joshed The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: gentle girl The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: aspirate forewarned loppier The monster species that never randomly spawned: null warp fungus The monster species that never randomly spawned: werecow The monster species that never randomly spawned: dalmatian confessedly The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 78) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 12) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 13) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 1) Trap randomization happened for 1 in 319 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (transversal helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of cure (VOMIT TO MELT ENEMY) * scroll of extra healing (RIFF8M WAVEFMT) * scroll of greater mana restoration (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Spellbooks spellbook of resist poison (armored) Rings ring of warning (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.