Leeroy, chaotic male redguardian Paladin ----- ------- ... --------- |.....| . ##|.......| ------## |@%...---- . #,-.......| |.....,# |........| . #,|.......| |..`.|,# |........+ . #,|.......| |....|,### |....$...| ,,------.-- |....|,,,# ------|---###########,########,#########,,,#####,# |....|##,###,,,(,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# -.----,,,,,,,,,#################,#########,########,#,##-|-.--- #,,,,,,#,#--.--- . |.....| ########,#|....| . ..| |....$| #,,-....| . ..+ |.....| ###|...<| . ..| ------- ------ . ---- ... ... ----- [Leeroy the Fighter of Law] St4 Dx9 Co5 In9 Wi9 Ch8 PalRedMalCha Dlvl:2 $3 HP38(38) Pw22(22) AC2 Exp2 T241 Brd Latest messages The door resists! The door opens. There is a wall in the way! (2x) You see here a key {0}. Your weapon was poisoned. The poison spills over you! There is a wall in the way! (3x) You see here a key {0}. There is a wall in the way! The door resists! (2x) The door opens. You cannot diagonally move through a door! (2x) There is a wall in the way! (2x) You miss the cold trove. There is nothing here to pick up. You destroy the cold trove! Welcome to experience level 2. You see here a cold trove corpse {0}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed poisoned +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - a blessed +0 studded leather armor (being worn) {80} e - an uncursed thoroughly rotted +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} q - an uncursed +0 elven shield {20} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of poison brand (0:2) {0} Potions p - an uncursed potion of full healing {0} Rings j - an uncursed ring of warning {0} s - an uncursed ring of warning {0} t - a * blessed +1 ring of gain strength {0} Tools r - an uncursed chest {750} Contents of the chest: an uncursed finalized scroll of gold detection {0} an uncursed wand of cold (0:7) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 12 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: free action You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 16% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: devices (turn 3) The following skill became untrainable if you tried to train it too early: searching (turn 312) The following skill became untrainable after a while: axe (turn 51699) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 18196) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30181 Monster spawn increase reached its maximum at turn 128341 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11558318 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: ducat dendrological (freq bonus 6) The monster species that spawned more often: unsympathetically permutation (freq bonus 8) The monster species that spawned more often: topaz patch (freq bonus 15) The monster species that spawned more often: loud warp fungus (freq bonus 12) The monster species that spawned more often: morphologist antipacifist (freq bonus 4) The monster species that spawned more often: Stahngnir (freq bonus 8) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 48) The monster species that spawned more often: supreme kobold commander (freq bonus 8) The monster species that spawned more often: petro elemental (freq bonus 9) The monster species that spawned more often: vampiric warp patch (freq bonus 8) The monster species that spawned more often: shaped growth (freq bonus 18) The monster species that spawned more often: titanothere (freq bonus 48) The monster species that spawned more often: antechamber signifier stonewall vindicated (freq bonus 12) The monster species that spawned more often: cumbrously intimidatory (freq bonus 4) The monster species that spawned more often: animated sky-high heel (freq bonus 9) The monster species that spawned more often: gloppy turret (freq bonus 6) The monster species that spawned more often: dark elven turret (freq bonus 6) The monster species that spawned more often: nexus naga (freq bonus 15) The monster species that spawned more often: groom nitroglycerine (freq bonus 12) The monster species that spawned more often: crystal colony (freq bonus 36) The monster trait that was more common: monsters that can control teleport (freq bonus 10) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster species that never randomly spawned: compressibility stearic The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: vulgar solver The monster species that never randomly spawned: tormenter pooch The monster species that never randomly spawned: grid error The monster species that never randomly spawned: female hull The monster species that never randomly spawned: malady fancy The monster species that never randomly spawned: evil colony The monster species that never randomly spawned: councilor blacked The monster species that never randomly spawned: czech wench The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 18) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 72) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 34) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 32) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 9) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 2) Trap randomization happened for 1 in 958 traps Next attribute increase check would have come at turn 369 Strength training was 10 Dexterity training was 2 Wisdom training was 5 Constitution training was 23 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 919 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - poison brand 3 elemental 9% 233% Techniques known in the end Name Level Status turn undead 2X Prepared(0) healing hands 2X Prepared(0) shield bash 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (spiky gloves) low boots (walking shoes) elven shield (blue and green shield) Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (THE AI IS OUTWITTING THE HUMANS) scroll of standard id (COPAC DE INUNDATII) scroll of cure (TRUE RISE BY STRANGE SMELL) * scroll of extra healing (HIT THE KEY BY VACUUM LEAF) * scroll of greater mana restoration (ELF VERY ACCURASY) scroll of gold detection (SILMARELL SHOULD ADD MORE SLEX QUOTES) Spellbooks spellbook of poison brand (cribbed) Potions potion of full healing (gooey) Rings ring of warning (jasper) ring of gain strength (class) Wands wand of cold (starfish) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (25 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (44 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...