Leeroy, chaotic male redguardian Paladin M ------ |...$| |d@... ------ [Leeroy the Fighter of Law] St7 Dx5 Co5 In9 Wi6 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: regeneration You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 162 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 98% Monster death drops spawned with only 77% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 119) The following skill became untrainable if you tried to train it too early: sling (turn 342) The following skill became untrainable after a while: matter spells (turn 4460) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 72747) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51428 Monster spawn increase reached its maximum at turn 102634 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 306762 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: unhealthy mushroom (freq bonus 18) The monster species that spawned more often: Inspector Keelhauler (freq bonus 30) The monster species that spawned more often: Singular Grigori (freq bonus 21) The monster species that spawned more often: suicide dragon (freq bonus 21) The monster species that spawned more often: unprovable receipting (freq bonus 6) The monster species that spawned more often: sst beam (freq bonus 18) The monster species that spawned more often: rocker (freq bonus 28) The monster species that spawned more often: small chimpanzee (freq bonus 36) The monster species that spawned more often: creeping copper coins (freq bonus 24) The monster species that spawned more often: giant garbage rat (freq bonus 6) The monster species that spawned more often: crystal mushroom (freq bonus 6) The monster species that spawned more often: giant lizard (freq bonus 42) The monster species that spawned more often: nicoleen (freq bonus 6) The monster species that spawned more often: hard hitting dude (freq bonus 24) The monster species that spawned more often: golden eye (freq bonus 12) The monster species that spawned more often: flareth (freq bonus 18) The monster species that spawned more often: strangulation undertone sufficer (freq bonus 20) The monster species that spawned more often: beautike (freq bonus 24) The monster species that spawned more often: Jueblex (freq bonus 27) The monster species that spawned more often: cursed ray (freq bonus 14) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster species that never randomly spawned: muad agent The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: magic seraphon The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: umbra wort The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 20) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 40) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 17) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 1) Trap randomization happened for 1 in 525 traps Trap difficulty was increased by 99 Next attribute increase check would have come at turn 147 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (riding gloves) low boots (walking shoes) Scrolls scroll of healing (NERVE KILLING IT) scroll of mana (STAT IS WILD CHANGELY) scroll of phase door (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of standard id (PFAZER) scroll of cure (SABRA BRIATHA BRISARA) * scroll of extra healing (KIDS 3 0 R 8 0 R) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) Spellbooks spellbook of dig (retarded) Rings ring of warning (promise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.