Leeroy, chaotic male redguardian Paladin ---.- |(.@| |..f| |... ....| ----- 8 [Leeroy the Fighter of Law] St6 Dx12 Co7 In7 Wi13 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 7% Armor drop chance was reduced to 77% Tool drop chance was reduced to 86% Food drop chance was reduced to 88% Monster death drops spawned with only 97% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 60) The following skill became untrainable if you tried to train it too early: elemental spells (turn 2360) The following skill became untrainable after a while: chaos spells (turn 29800) The following skill couldn't be trained before a certain turn number is reached: club (turn 33523) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59326 Monster spawn increase reached its maximum at turn 94430 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6153332 The monster class that cannot be genocided was piercer The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 14) The monster species that spawned more often: erring wight (freq bonus 9) The monster species that spawned more often: agate warp patch (freq bonus 20) The monster species that spawned more often: split heart (freq bonus 24) The monster species that spawned more often: dao elemental (freq bonus 15) The monster species that spawned more often: crappy fungus (freq bonus 24) The monster species that spawned more often: night clan (freq bonus 12) The monster species that spawned more often: fucked up monster (freq bonus 6) The monster species that spawned more often: snappily otto (freq bonus 20) The monster species that spawned more often: burrower (freq bonus 4) The monster species that spawned more often: ivy lichen (freq bonus 12) The monster species that spawned more often: cilan maiden (freq bonus 5) The monster species that spawned more often: memo stalk (freq bonus 4) The monster species that spawned more often: corona mew (freq bonus 24) The monster species that spawned more often: damned pirate (freq bonus 60) The monster species that spawned more often: miss gentle-soft (freq bonus 9) The monster species that spawned more often: voicing chessman (freq bonus 24) The monster species that spawned more often: blue fungus (freq bonus 9) The monster species that spawned more often: ruinable sojourning ameliorated (freq bonus 18) The monster species that spawned more often: high gurgler (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 5) The monster species that never randomly spawned: squad astral elemental The monster species that never randomly spawned: patched lichen The monster species that never randomly spawned: siege ogre The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: etherize burnable The monster species that never randomly spawned: The Sweet High-Heel-Loving Asian Girl The monster species that never randomly spawned: rainbow cattle The monster species that never randomly spawned: palate sparable The monster species that never randomly spawned: journalism doorman chivaree The monster species that never randomly spawned: bitch of young The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 40) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 12) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 6) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of mana (BREADANDBUTTER POPGUN NUKE) scroll of phase door (BLEEP BOOP BEEP) scroll of standard id (PATENT PENDING) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (HHHHHHHHHHHHHHHHHHHHHHH) Spellbooks spellbook of cure sickness (dark brown) Rings ring of warning (poor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.