Leeroy, lawful male redguardian Paladin --.------ |.......| ........| |.......| |....@..| |.....d.. --------- [Leeroy the Fighter of Law] St6 Dx11 Co14 In9 Wi10 Ch15 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of poison blast - This is a spellbook. Color: transparent. Material: paper. Appearance: sublime. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires poison beams at enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 90% Wand drop chance was reduced to 91% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 85% Food drop chance was reduced to 92% Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: dagger (turn 39) The following skill became untrainable if you tried to train it too early: javelin (turn 23) The following skill became untrainable after a while: attack spells (turn 16349) The following skill couldn't be trained before a certain turn number is reached: devices (turn 14530) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58302 Monster spawn increase reached its maximum at turn 132526 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 926120 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 36) The monster species that spawned more often: catapult ogre (freq bonus 6) The monster species that spawned more often: irresistible wort (freq bonus 9) The monster species that spawned more often: needle devil (freq bonus 4) The monster species that spawned more often: fife wort (freq bonus 9) The monster species that spawned more often: scruffy little dog (freq bonus 8) The monster species that spawned more often: baby cyan dragon (freq bonus 24) The monster species that spawned more often: grandmaster mystic (freq bonus 12) The monster species that spawned more often: hunger vortex (freq bonus 18) The monster species that spawned more often: blank ray (freq bonus 8) The monster species that spawned more often: paper golem (freq bonus 8) The monster species that spawned more often: giant fire termite (freq bonus 6) The monster species that spawned more often: fractal eye (freq bonus 10) The monster species that spawned more often: battem (freq bonus 14) The monster species that spawned more often: japanese lady (freq bonus 20) The monster species that spawned more often: epoch boardinghouse (freq bonus 10) The monster species that spawned more often: pride turret (freq bonus 8) The monster species that spawned more often: noxious force patch (freq bonus 10) The monster species that spawned more often: huddly pudding (freq bonus 36) The monster species that spawned more often: sidelight radiotelegraph raincoat (freq bonus 28) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 9) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: mindsnack walker The monster species that never randomly spawned: Aline The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: term lacquering reformational The monster species that never randomly spawned: missingno The monster species that never randomly spawned: worth rewrite The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: complainant saintly overargumentative The monster species that never randomly spawned: fake stalk The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 18) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 16) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 283) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 8) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 20) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 4) Trap randomization happened for 1 in 398 traps Next attribute increase check would have come at turn 2170 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (THARR) scroll of mana (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of phase door (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of standard id (RECOVER BY SMEEL) scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of extra healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of greater mana restoration (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) Spellbooks spellbook of poison blast (sublime) Rings ring of warning (constricting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.