Leeroy, lawful male redguardian Paladin ### ##.#..#.##.## ### #............# #.### #............# #.)..# #;#..... ...... Z #)...## #@...... ...### M ###......## .....`......# #....## ..... ..# .#.........# ##%#### ..... .%###...*.###.## ...# ..... ....##.##..# ### ..# #.... ........# ### ...## ..........##### #..)# ...*.....## #.... ..........# ..I## #........... ..[.# #............*..# .<.. #...............# #... #......##.......# ### ###..### #.#... [Leeroy the Knightly Strider] St6 Dx11 Co14 In10 Wi10 Ch8 PalRedMalLaw Min:6 $73 HP-2(151) Pw62(62) AC0 Exp9 T2505 Hun Latest messages You hear the howling of the CwnAnnwn... [-11 -> 13] Warning: HP low! The highschool eel misses. You miss the highschool eel. Your studded leather armor deflects the highschool eel's attack. The highschool eel misses. Unknown command ' '. You hit the highschool eel! Unknown command ' '. You kill the highschool eel! Unknown command ' '. This is a water tunnel that can cause you to drown. Really dive into it? [yn] (n) You hear a slurping sound. The tortoise bites you! [-1 -> 14] Warning: HP low! You kill the tortoise! The giant eel bites you! You die... Your inventory Weapons # - an uncursed +0 iron saber {12} # - an uncursed +0 crossbow {20} # - 51 uncursed +0 shotgun shells {1} # - 3 cursed +6 crossbow bolts named Lobelia {0} # - a cursed -1 crossbow {20} a - a cursed +3 long sword (weapon in hand) {16} p - 5 uncursed +0 orcish spears {60} q - an uncursed +0 flail {7} r - an uncursed +0 morning star {48} x - 3 uncursed +0 orcish daggers {12} z - an uncursed +0 arm blaster {20} A - 8 cursed -1 darts {0} C - 60 uncursed +0 silver bullets {1} E - 10 uncursed +0 darts {0} F - a blessed +5 orcish dagger {4} G - 6 uncursed +0 daggers {24} I - a blessed +0 dart {0} J - 10 blessed +1 darts {0} P - an uncursed +0 battle-axe {48} Q - 68 uncursed +0 crossbow bolts {0} U - a blessed +1 dagger {4} V - an uncursed +0 metal sling {2} X - an uncursed +0 dwarvish short sword {12} Y - an uncursed +0 dwarvish mattock {48} Z - an uncursed +0 lacquered dancing shoe {2} Armor # - an uncursed +0 bunny ear {1} # - an uncursed +0 plate mail {200} # - an uncursed +0 dwarvish cloak {4} b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - the uncursed +0 pair of leather gloves named Firecracker (being worn) {4} f - a cursed +0 pair of low boots (being worn) {4} t - an uncursed +0 ring mail {100} w - an uncursed +0 orcish helm {12} D - an uncursed +2 mecha-irazu {10} H - a cursed +0 pair of gauntlets of dexterity {4} K - an uncursed +0 pair of leather gloves {4} M - a blessed +3 school cap {3} N - an uncursed +0 dwarvish cloak {4} O - an uncursed +0 pair of iron shoes {20} S - a cursed +0 dwarvish cloak {4} T - an uncursed +0 pair of iron shoes {20} Comestibles h - 5 uncursed food rations {0} o - an uncursed tin of rothe meat {0} Scrolls j - 10 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} u - a blessed scroll of mana {0} L - a blessed scroll of healing {0} Spellbooks g - a cursed finalized spellbook of magic missile (0:5) {0} s - an uncursed spellbook of cure stun (6:1) {0} Potions v - an uncursed potion of ESP {0} y - a cursed potion of gain ability {0} B - a sticky cursed potion of sickness {0} Rings i - an uncursed ring of warning {0} W - an uncursed ring of shock resistance {0} Wands # - a cursed wand of undead turning (0:10) {0} Tools # - an uncursed tin whistle {0} Gems # - an uncursed +0 worthless piece of black glass {1} # - the blessed +3 worthless piece of blue glass named Guards! Guards! {1} # - an uncursed +0 worthless piece of yellow glass {1} R - an uncursed +0 worthless piece of teal glass {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 96% Scroll drop chance was reduced to 86% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 95% Armor drop chance was reduced to 80% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: long sword (turn 39) You had blown your chance of training the long sword skill The following skill became untrainable if you tried to train it too early: flail (turn 348) The following skill became untrainable after a while: flail (turn 39507) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 11278) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 58525 Monster spawn increase reached its maximum at turn 187487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 734716 The monster class that cannot be genocided was centaur The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: magic-colored fungus (freq bonus 24) The monster species that spawned more often: Dark Schneider (freq bonus 21) The monster species that spawned more often: green dragon (freq bonus 16) The monster species that spawned more often: spade type (freq bonus 24) The monster species that spawned more often: chaosar (freq bonus 4) The monster species that spawned more often: Windows Vista (freq bonus 48) The monster species that spawned more often: red dragon bat (freq bonus 14) The monster species that spawned more often: one-eyed bugger (freq bonus 15) The monster species that spawned more often: cloud cattle (freq bonus 5) The monster species that spawned more often: ancient naga (freq bonus 12) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 16) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 30) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 7) The monster species that spawned more often: Coure (freq bonus 8) The monster species that spawned more often: stun trove (freq bonus 14) The monster species that spawned more often: hovering fish (freq bonus 8) The monster species that spawned more often: sludge spore (freq bonus 10) The monster species that spawned more often: goldshine kamerel (freq bonus 6) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 16) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 10) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 32) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: adrenaline steven The monster species that never randomly spawned: firebrate fungus The monster species that never randomly spawned: Lynkab The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: spike urchin The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: animated synthetic sandal The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 36) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 4) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 12) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 5) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 3038 Strength training was 50 Dexterity training was 50 Wisdom training was 28 Constitution training was 49 Your sanity was 0 You were poison resistant You were immune to sickness You were heterosexual You were prevented from having sleep resistance (525) You were prevented from having curse resistance (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 260 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 275% b - cure stun 3 healing 0% 112% Techniques known in the end Name Level Status turn undead 9X LIMIT(0) healing hands 9X LIMIT(0) shield bash 9X LIMIT(0) spirituality check 9X LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) Discoveries Weapons orcish spear (crude spear) orcish dagger (crude dagger) battle-axe (double-headed axe) dwarvish short sword (broad short sword) dwarvish mattock (broad pick) Armor helmet (precious helmet) leather gloves (steel gloves) low boots (walking shoes) bunny ear (headpiece) dwarvish cloak (hooded cloak) orcish helm (iron skull cap) gauntlets of dexterity (viva gloves) iron shoes (hard shoes) Scrolls scroll of healing (IPSAE IAOAI) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (STAT STUNT IS MORE IMPORTANT) scroll of standard id (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of cure (LIZARDS LOOKING LIKE LEPRECHAUNS) * scroll of extra healing (OM NOM NOM) * scroll of greater mana restoration (HOW CONVENIENT) scroll of create monster (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) Spellbooks spellbook of magic missile (rainy) spellbook of cure stun (amyflax) Potions potion called stun (cinnamon) potion of ESP (substitute) potion of gain ability (opaque) potion of sickness (flubber) Rings ring of warning (lapis lazuli) ring of shock resistance (romantic) Wands wand of undead turning (aged) Tools tin whistle (whistle) Gems worthless piece of black glass (black) worthless piece of blue glass (blue) worthless piece of yellow glass (yellow) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 265 times You killed 113 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (26 of 160) shield [Basic] (max Grand Master) (60 of 160) body armor [Basic] (max Expert) (36 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...