Leeroy, lawful male redguardian Paladin --------- |...@...| |..d..... |....|..| |.......| |....---- ------ [Leeroy the Fighter of Law] St6 Dx6 Co8 In10 Wi15 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of induce vomiting - This is a spellbook. Color: bright green. Material: paper. Appearance: eternal. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. If you want to vomit for some reason, you can cast this spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 198 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 58% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 96% Tool drop chance was reduced to 56% Food drop chance was reduced to 51% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: short sword (turn 65) The following skill became untrainable if you tried to train it too early: searching (turn 6248) The following skill became untrainable after a while: matter spells (turn 30662) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 53231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37289 Monster spawn increase reached its maximum at turn 158909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 573695 The monster class that cannot be genocided was (null) The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: maru mochi (freq bonus 3) The monster species that spawned more often: undead priest (freq bonus 20) The monster species that spawned more often: merely overemphasized (freq bonus 12) The monster species that spawned more often: Franzi (freq bonus 10) The monster species that spawned more often: goblin (freq bonus 24) The monster species that spawned more often: giant aarghel (freq bonus 36) The monster species that spawned more often: land urchin (freq bonus 8) The monster species that spawned more often: bright green devil (freq bonus 16) The monster species that spawned more often: red colony (freq bonus 72) The monster species that spawned more often: hole patch (freq bonus 32) The monster species that spawned more often: random monster generator (freq bonus 8) The monster species that spawned more often: meara (freq bonus 4) The monster species that spawned more often: raichu (freq bonus 54) The monster species that spawned more often: cavewoman (freq bonus 32) The monster species that spawned more often: labyrinth trapper (freq bonus 24) The monster species that spawned more often: elf boxer (freq bonus 10) The monster species that spawned more often: stockbroker inviable (freq bonus 12) The monster species that spawned more often: gnome friendloader (freq bonus 12) The monster species that spawned more often: giant rotting toad (freq bonus 14) The monster species that spawned more often: slowing turret (freq bonus 8) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster species that never randomly spawned: assign set The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: lance bouncer The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: weasel The monster species that never randomly spawned: sublessor rattling The monster species that never randomly spawned: skilled laser The monster species that never randomly spawned: material shadow The monster species that never randomly spawned: privatizing contraception The monster species that never randomly spawned: lattice clan The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 18) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 14) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 44) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 24) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 190) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: steal degrade trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 8) Trap randomization happened for 1 in 287 traps Trap difficulty was increased by 77 Next attribute increase check would have come at turn 824 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (286) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (CHTO VY KHOTITE DOSTICH) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (ATTACC PROTECC WHACC SUCC) scroll of cure (NHINRIL) * scroll of extra healing (WHO CARES) * scroll of greater mana restoration (MONST DOT C AINT BIG ENOUGH) Spellbooks spellbook of induce vomiting (eternal) Rings ring of warning (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.