Leeroy, chaotic male redguardian Paladin ------- --......-- .........| |........+ |........| |........| -.....d@- --------# [Leeroy the Fighter of Law] St4 Dx6 Co8 In8 Wi9 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: corrosivity You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 153 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 82% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: riding (turn 16) The following skill became untrainable if you tried to train it too early: morning star (turn 1768) The following skill became untrainable after a while: healing spells (turn 50930) The following skill couldn't be trained before a certain turn number is reached: devices (turn 49810) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63575 Monster spawn increase reached its maximum at turn 169799 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1522720 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: charcoal stalk (freq bonus 12) The monster species that spawned more often: orgic saccharification (freq bonus 12) The monster species that spawned more often: corpse fiend (freq bonus 6) The monster species that spawned more often: protest areolae (freq bonus 32) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 8) The monster species that spawned more often: miss gentle-soft (freq bonus 30) The monster species that spawned more often: digression frustum (freq bonus 12) The monster species that spawned more often: Andromalius (freq bonus 42) The monster species that spawned more often: diver troll (freq bonus 42) The monster species that spawned more often: spellstealer (freq bonus 5) The monster species that spawned more often: lunatic (freq bonus 15) The monster species that spawned more often: magic bulb (freq bonus 12) The monster species that spawned more often: snow woman (freq bonus 12) The monster species that spawned more often: dislocation issuably innermost (freq bonus 8) The monster species that spawned more often: martian walker (freq bonus 20) The monster species that spawned more often: cursed warp patch (freq bonus 10) The monster species that spawned more often: drifted cancerously indefatigably overruling (freq bonus 6) The monster species that spawned more often: huge ogre (freq bonus 18) The monster species that spawned more often: gigaton someday (freq bonus 60) The monster species that spawned more often: fire hulk (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 8) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster species that never randomly spawned: regraded truanting inhabited The monster species that never randomly spawned: aligned wreaking foreigner degenerately The monster species that never randomly spawned: upraising alderman The monster species that never randomly spawned: diarrhoeic agglutinin septupling The monster species that never randomly spawned: couchantly granular clacked The monster species that never randomly spawned: formian taskmaster The monster species that never randomly spawned: privatizing barometer reconvene The monster species that never randomly spawned: wha resemble hajji libya The monster species that never randomly spawned: Haejin, the Enigma The monster species that never randomly spawned: vexed vixen The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 103) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 18) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 5) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: dywypi trap (freq bonus 1) Trap randomization happened for 1 in 663 traps Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (447) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (WHATWASTHATONLY) * scroll of extra healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of greater mana restoration (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Spellbooks spellbook of chemistry (rainy) Rings ring of warning (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.