Leeroy, lawful male redguardian Paladin ---------- ....@{.... |{..d..# | |......# |..$.... --------- [Leeroy the Fighter of Law] St5 Dx5 Co15 In5 Wi9 Ch3 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of darkness - This is a spellbook. Color: cyan. Material: paper. Appearance: patterned. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell if you want to turn lit areas into unlit ones. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 64 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 72% Monster death drops spawned with only 92% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: general combat (turn 58) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 306) The following skill became untrainable after a while: protection spells (turn 39115) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 55512) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83006 Monster spawn increase reached its maximum at turn 147660 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4045976 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: three-headed snake (freq bonus 16) The monster species that spawned more often: hitec patch (freq bonus 78) The monster species that spawned more often: ice eel (freq bonus 10) The monster species that spawned more often: directional respected (freq bonus 24) The monster species that spawned more often: hurtful spirit (freq bonus 15) The monster species that spawned more often: hidden colony (freq bonus 12) The monster species that spawned more often: mosquit (freq bonus 16) The monster species that spawned more often: werenymph (freq bonus 5) The monster species that spawned more often: fared trenchantly colluding (freq bonus 16) The monster species that spawned more often: minx (freq bonus 30) The monster species that spawned more often: magic stalk (freq bonus 15) The monster species that spawned more often: blue draconian (freq bonus 48) The monster species that spawned more often: chaser shadow (freq bonus 14) The monster species that spawned more often: MS-DOS (freq bonus 10) The monster species that spawned more often: clairvoyant trove (freq bonus 12) The monster species that spawned more often: sucker warp fungus (freq bonus 10) The monster species that spawned more often: repaginating credential geologer (freq bonus 36) The monster species that spawned more often: all-rocking woman (freq bonus 14) The monster species that spawned more often: dividing ochre jelly (freq bonus 40) The monster species that spawned more often: prophesied juridically (freq bonus 5) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: stoker dechlorination The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: luminescent patch The monster species that never randomly spawned: green wort The monster species that never randomly spawned: recommencement boarded The monster species that never randomly spawned: clock forest snake The monster species that never randomly spawned: apocalypse The monster species that never randomly spawned: disenchanter force patch The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 10) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 3) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 880 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (speechpipe helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (IMMORTAL DUNGEON) scroll of mana (OUCH THAT REALLY HURT MY FEFES) scroll of phase door (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of standard id (GHOTI) scroll of cure (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) * scroll of extra healing (I WANT TO SEE URANUS TOO) * scroll of greater mana restoration (FULL SMARTIE) Spellbooks spellbook of darkness (patterned) Rings ring of warning (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.