Leeroy, chaotic male redguardian Paladin ----------- |.........| |.......... |.........| |.........| |......@d.| |.........| ----------- [Leeroy the Fighter of Law] St6 Dx5 Co7 In8 Wi10 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 93% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 91% Tool drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: paddle (turn 232) The following skill became untrainable after a while: high heels (turn 68805) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 25207) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24141 Monster spawn increase reached its maximum at turn 80075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 626130 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: slithy snake (freq bonus 9) The monster species that spawned more often: megademon (freq bonus 14) The monster species that spawned more often: tirade vexer (freq bonus 32) The monster species that spawned more often: cotyledonary trellised (freq bonus 42) The monster species that spawned more often: minor mist cloud (freq bonus 28) The monster species that spawned more often: laten spore (freq bonus 32) The monster species that spawned more often: Baffomet (freq bonus 32) The monster species that spawned more often: lodgment buttoned (freq bonus 42) The monster species that spawned more often: arctic fern spore (freq bonus 24) The monster species that spawned more often: pukelman (freq bonus 16) The monster species that spawned more often: pile of creeping gold coins (freq bonus 22) The monster species that spawned more often: master rainbow dragon (freq bonus 27) The monster species that spawned more often: giant bright green jellyfish (freq bonus 14) The monster species that spawned more often: airi (freq bonus 24) The monster species that spawned more often: snarer unamplified undeniably (freq bonus 360) The monster species that spawned more often: materializing goodliest (freq bonus 44) The monster species that spawned more often: iceblock bug (freq bonus 54) The monster species that spawned more often: vika (freq bonus 66) The monster species that spawned more often: Unicorn of Amber (freq bonus 36) The monster species that spawned more often: Renfield (freq bonus 20) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: sporkhack horror The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: vortex The monster species that never randomly spawned: yellow slugging The monster species that never randomly spawned: ponyta The monster species that never randomly spawned: #>"Q/Zpf9>;0hw^y)h-Pdh_ The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: chaos spider The monster species that never randomly spawned: freudian brainchild The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 26) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 75) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 83) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 11) Trap randomization happened for 1 in 716 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (flower gloves) low boots (walking shoes) Scrolls scroll of healing (ONE WILL NEVER KNOW IT) scroll of mana (GRO STUNT NO EFFECTIVE) scroll of phase door (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of standard id (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of cure (NOTHING IS FAKE) * scroll of extra healing (WORLD FALL) * scroll of greater mana restoration (NOGROKO) Spellbooks spellbook of confuse monster (crumpled) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.