Leeroy, lawful male trainer Fencer ----------- |.........| @.@.7.....| ----------- [Leeroy the Alcor] St14 Dx13 Co16 In8 Wi7 Ch8 FenTrnMalLaw Dlvl:1 $0 HP14(14) Pw15(15) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 85% Armor drop chance was reduced to 87% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: long sword (turn 31) The following skill became untrainable if you tried to train it too early: techniques (turn 418) The following skill became untrainable after a while: protection spells (turn 31069) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 54481) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55775 Monster spawn increase reached its maximum at turn 204157 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4426824 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: difficult elephant (freq bonus 10) The monster species that spawned more often: black midge (freq bonus 10) The monster species that spawned more often: Verena (freq bonus 12) The monster species that spawned more often: ogroblin (freq bonus 12) The monster species that spawned more often: Sheorogath (freq bonus 24) The monster species that spawned more often: frumpiest wheezy (freq bonus 16) The monster species that spawned more often: old shimmering dragon (freq bonus 20) The monster species that spawned more often: nobbier qurush slobbered civilized blackfoot (freq bonus 72) The monster species that spawned more often: nastycurse vortex (freq bonus 8) The monster species that spawned more often: limestone prospect (freq bonus 108) The monster species that spawned more often: acidstream blob (freq bonus 4) The monster species that spawned more often: terchet spore (freq bonus 10) The monster species that spawned more often: flame archer (freq bonus 42) The monster species that spawned more often: hc mom (freq bonus 16) The monster species that spawned more often: turbo chicken (freq bonus 8) The monster species that spawned more often: unaccountable slackened (freq bonus 12) The monster species that spawned more often: Miss Cuttenclip (freq bonus 12) The monster species that spawned more often: Ann Kathrin (freq bonus 16) The monster species that spawned more often: urdar on crack (freq bonus 30) The monster species that spawned more often: runoff mushroom (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: bookshop prominence The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: dividing ochre jelly The monster species that never randomly spawned: paralysator fly The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: null mummy The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: gnomish litter mage The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 25) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 17) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 14) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 7) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 16) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 75) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 4) Trap randomization happened for 1 in 365 traps Next attribute increase check would have come at turn 160 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1498 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes stone (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (space helmet) * skullcap (etheric helmet) * flack helmet (fish bowl) * crystal helm (less helmet) * mining helm (hacker helmet) * field helm (spired helmet) * helm of safeguard (scuba helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (occultism gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (failuncap shoes) * boots of safeguard (explosive boots) Scrolls scroll of healing (VELOX LUXIDREAM) scroll of mana (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (IEO BELPHENO) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of extra healing (XERTH Q3) * scroll of greater mana restoration (SCENTFUL PERFUME) Rings ring of increase accuracy (glittery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.