Leeroy, lawful male albae Mahou Shoujo --------8-- |....@<...| -.........| |.........| ----------- [Leeroy the Schoolkid] St7 Dx5 Co6 In6 Wi14 Ch17 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Suddenly you cannot see yourself. The moon is waxing tonight. tin of fiendish goblin meat - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten. A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: teleport control You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 94 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 89% Armor drop chance was reduced to 95% Tool drop chance was reduced to 87% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: body spells (turn 18) The following skill became untrainable if you tried to train it too early: whip (turn 4323) The following skill became untrainable after a while: divination spells (turn 48425) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 20626) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35116 Monster spawn increase reached its maximum at turn 206991 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 428421 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: penultimate kappa (freq bonus 24) The monster species that spawned more often: steamy rot monster (freq bonus 15) The monster species that spawned more often: noxious Olog-hai (freq bonus 24) The monster species that spawned more often: natto (freq bonus 12) The monster species that spawned more often: Eden (freq bonus 20) The monster species that spawned more often: porter bad egg (freq bonus 32) The monster species that spawned more often: barricade tower (freq bonus 12) The monster species that spawned more often: sculling africa twirliest subendorsing anele (freq bonus 12) The monster species that spawned more often: apprentice archer (freq bonus 60) The monster species that spawned more often: griffin rogue (freq bonus 24) The monster species that spawned more often: hitec wort (freq bonus 20) The monster species that spawned more often: immobile patch (freq bonus 8) The monster species that spawned more often: biblicoh (freq bonus 42) The monster species that spawned more often: thorned strider (freq bonus 32) The monster species that spawned more often: wrong light (freq bonus 30) The monster species that spawned more often: god of starcraft universe (freq bonus 4) The monster species that spawned more often: pustulent wort (freq bonus 8) The monster species that spawned more often: paging woodcutting (freq bonus 5) The monster species that spawned more often: breezier rumrunner (freq bonus 14) The monster species that spawned more often: kidnap dockyard (freq bonus 36) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 5) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: cheese-footed teacher The monster species that never randomly spawned: loving asian girl The monster species that never randomly spawned: unstrung unpinned The monster species that never randomly spawned: runoff stalk The monster species that never randomly spawned: unbailable resplendent The monster species that never randomly spawned: shocking sphere The monster species that never randomly spawned: hammer lich The monster species that never randomly spawned: tapicoa pudding The monster species that never randomly spawned: ebony grue The monster species that never randomly spawned: edifying deceptive cringe The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 6) Trap randomization happened for 1 in 403 traps Trap difficulty was increased by 92 Next attribute increase check would have come at turn 200 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were invisible You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1134) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 200% b - cure blindness 2 healing 5% 200% c - restore ability 4 healing 90% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of invisibility (inky cloak) robe (red robe) Scrolls scroll of healing (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of mana (ROMHACK MADE BY HITLER) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (AJMO TO UCINITI) scroll of cure (STUFF WEIGH WAY TOO MUCH) * scroll of extra healing (HALP WHY AM I SO BAD) * scroll of greater mana restoration (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Spellbooks spellbook of light (tender) spellbook of cure blindness (exciting) spellbook of restore ability (rainbow) Wands wand of striking (knotted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.