Leeroy, lawful male redguardian Paladin --------- |.....°. -.......| |......f| |......@. # --------- # [Leeroy the Fighter of Law] St5 Dx5 Co16 In8 Wi11 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 93% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 92) The following skill became untrainable after a while: protection spells (turn 30235) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 55690) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26823 Monster spawn increase reached its maximum at turn 164883 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 313548 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: glare mushroom (freq bonus 6) The monster species that spawned more often: evil turret (freq bonus 8) The monster species that spawned more often: scald subvocal preassembled (freq bonus 12) The monster species that spawned more often: ancient (freq bonus 4) The monster species that spawned more often: doughnut brie deviated fluidize (freq bonus 24) The monster species that spawned more often: blue-red patch (freq bonus 9) The monster species that spawned more often: block-heeled girl (freq bonus 14) The monster species that spawned more often: thick jumping jellyfish (freq bonus 4) The monster species that spawned more often: inkiest nittier (freq bonus 12) The monster species that spawned more often: samurai (freq bonus 6) The monster species that spawned more often: web turret (freq bonus 10) The monster species that spawned more often: clear rubber (freq bonus 12) The monster species that spawned more often: aggravated draconian (freq bonus 15) The monster species that spawned more often: savings cash (freq bonus 3) The monster species that spawned more often: void mushroom (freq bonus 8) The monster species that spawned more often: large queue (freq bonus 16) The monster species that spawned more often: moldy spore (freq bonus 3) The monster species that spawned more often: disenchanter force fungus (freq bonus 24) The monster species that spawned more often: gigantic mind flayer (freq bonus 24) The monster species that spawned more often: blink wort (freq bonus 5) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 5) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 13) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: downwind furzier The monster species that never randomly spawned: pikachu The monster species that never randomly spawned: memo mushroom The monster species that never randomly spawned: mummy The monster species that never randomly spawned: paschal syndicated The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: stygian watcher The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: efreet The monster species that never randomly spawned: nightwalker The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 53) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 198) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 15) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 16) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 4) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: amulet of techout (taut) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Trap randomization happened for 1 in 589 traps Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of standard id (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of cure (ODIV) * scroll of extra healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of greater mana restoration (CHRIS ANGST) Spellbooks spellbook of turn undead (stellar) Rings ring of warning (draconian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.