Leeroy, lawful male albae Pirate -------- |.....$| |....... |.B@...| -+------ [Leeroy the Landlubber] St16 Dx15 Co12 In6 Wi6 Ch6 PirAlbMalLaw Dlvl:1 $146 HP18(18) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waxing tonight. Ye don't know any spells right now. cutlass - This be a weapon. Color: cyan. Material: iron. Appearance: curved sword. Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar can outdamage a standard short sword. Unknown command 'M-C'. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) bananas - This be a comestible. Color: yellow. Material: organic. Appearance: (null). It can be eaten. A vegetarian type o' food that cures hallucination. sea biscuits - This be a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A bland ration o' vegetarian food. Ye don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 pair of high boots (being worn) {8} Comestibles g - 2 uncursed sea biscuits {0} h - 12 uncursed bananas {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions i - 2 uncursed potions of rum {0} j - an uncursed finalized potion of rum {0} Rings k - an uncursed ring of slow digestion {0} Tools l - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 59% Armor drop chance was reduced to 50% Tool drop chance was reduced to 92% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 47) The following skill became untrainable if you tried to train it too early: missile weapons (turn 759) The following skill became untrainable after a while: devices (turn 50635) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 67715) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25118 Monster spawn increase reached its maximum at turn 198268 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 10692423 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: brown spore (freq bonus 3) The monster species that spawned more often: azure patch (freq bonus 48) The monster species that spawned more often: xeroc (freq bonus 6) The monster species that spawned more often: firefly (freq bonus 4) The monster species that spawned more often: copper dragon (freq bonus 60) The monster species that spawned more often: electro archer (freq bonus 6) The monster species that spawned more often: dart turret (freq bonus 12) The monster species that spawned more often: random horror (freq bonus 12) The monster species that spawned more often: armed migo warrior (freq bonus 6) The monster species that spawned more often: archangel victrebell (freq bonus 4) The monster species that spawned more often: stuttering teacher (freq bonus 6) The monster species that spawned more often: space elf queen (freq bonus 3) The monster species that spawned more often: snore force fungus (freq bonus 24) The monster species that spawned more often: potentially gasified (freq bonus 3) The monster species that spawned more often: meme warp fungus (freq bonus 6) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 10) The monster species that spawned more often: gulch knickknack (freq bonus 27) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 6) The monster species that spawned more often: skeletal mount (freq bonus 2) The monster species that spawned more often: aggravated vortex (freq bonus 20) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster species that never randomly spawned: dull grey ooze The monster species that never randomly spawned: healing mold The monster species that never randomly spawned: sneeze stapled The monster species that never randomly spawned: romeo promisor sow feral The monster species that never randomly spawned: panda The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: reticulated concordant The monster species that never randomly spawned: impacter The monster species that never randomly spawned: irresistible thick lady The monster species that never randomly spawned: carollian monster The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Trap randomization happened for 1 in 95 traps Trap difficulty was increased by 61 Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of mana (MAHJONG TILE AUTUMN) scroll of phase door (HASH EM EXTENDED BREAKFAST) scroll of standard id (DEADLY BONES FILE) scroll of cure (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) * scroll of extra healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of greater mana restoration (DID YOU JUST ASSUME MY GENDER) Potions potion of rum (tasteless) Rings ring of slow digestion (wedding) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... You and Squawks escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.