Leeroy, chaotic male redguardian Paladin ------- ......| |...f.| |.¯.@.+ |.....| |.....| --.---- [Leeroy the Fighter of Law] St5 Dx16 Co8 In12 Wi13 Ch13 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of chromatic beam - This is a spellbook. Color: bright blue. Material: paper. Appearance: waving. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The RNG will determine the type of beam you fire with this spell, every time you fire it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: the Force Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 84% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 96% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 80% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 553) The following skill became untrainable after a while: implants (turn 48329) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47254) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48868 Monster spawn increase reached its maximum at turn 186800 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 494178 The monster class that cannot be genocided was jelly The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: queen B (freq bonus 10) The monster species that spawned more often: shadow spider (freq bonus 24) The monster species that spawned more often: lactobacilli regretting (freq bonus 18) The monster species that spawned more often: inurn tokonoma (freq bonus 16) The monster species that spawned more often: cyan sentai (freq bonus 42) The monster species that spawned more often: Stupid Name Angel (freq bonus 4) The monster species that spawned more often: Leo (freq bonus 18) The monster species that spawned more often: chastise sandwich (freq bonus 6) The monster species that spawned more often: hoplite halter (freq bonus 8) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 8) The monster species that spawned more often: wrong laser (freq bonus 8) The monster species that spawned more often: reston (freq bonus 12) The monster species that spawned more often: weremonkey (freq bonus 4) The monster species that spawned more often: guts golem (freq bonus 12) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 3) The monster species that spawned more often: tracheobronchial constricted (freq bonus 5) The monster species that spawned more often: thought hound (freq bonus 20) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: drill trove (freq bonus 3) The monster species that spawned more often: The Borshin (freq bonus 42) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 18) The monster species that never randomly spawned: bouldergon The monster species that never randomly spawned: foliate disaffiliation The monster species that never randomly spawned: active eye The monster species that never randomly spawned: upbringing enclose hexahedral The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: oligarchy offloaded matzoh The monster species that never randomly spawned: grandmaster ghost The monster species that never randomly spawned: helmet of percenti The monster species that never randomly spawned: reallocating shopped The monster species that never randomly spawned: elf boxer The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 19) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 5) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 18) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 3) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - chromatic beam 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (ZA WARUDO) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (SERO GRIUS) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (LIFE RESTORATION) * scroll of extra healing (STIFFEN BODY TO ADD POWER) * scroll of greater mana restoration (SUTSI) Spellbooks spellbook of chromatic beam (waving) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.