Leeroy, lawful male redguardian Paladin ---.- |...| +...| |d..| +@..| |.{.| ----- [Leeroy the Fighter of Law] St3 Dx11 Co7 In6 Wi13 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 99% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 86% Food drop chance was reduced to 95% Monster death drops spawned with only 79% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: elemental spells (turn 345) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 140) The following skill became untrainable after a while: dart (turn 34805) The following skill couldn't be trained before a certain turn number is reached: saber (turn 29605) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 51152 Monster spawn increase reached its maximum at turn 117208 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1423644 The monster class that cannot be genocided was turret The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: sweatbox sequestered kidvid (freq bonus 18) The monster species that spawned more often: multicolor light (freq bonus 28) The monster species that spawned more often: skater girl (freq bonus 8) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 5) The monster species that spawned more often: Hanh (freq bonus 9) The monster species that spawned more often: The Dreamer (freq bonus 15) The monster species that spawned more often: cameroonie (freq bonus 2) The monster species that spawned more often: ivory grue (freq bonus 18) The monster species that spawned more often: sulfur spore (freq bonus 6) The monster species that spawned more often: Seraph of the Atom (freq bonus 4) The monster species that spawned more often: very spiked devil (freq bonus 4) The monster species that spawned more often: gibbon shorthorn (freq bonus 4) The monster species that spawned more often: newt zombie (freq bonus 3) The monster species that spawned more often: poster of secrets (freq bonus 8) The monster species that spawned more often: faded draconian (freq bonus 12) The monster species that spawned more often: leadwolf (freq bonus 9) The monster species that spawned more often: huge polecorn (freq bonus 16) The monster species that spawned more often: turned shaman (freq bonus 42) The monster species that spawned more often: longed henchmen (freq bonus 18) The monster species that spawned more often: nausea mushroom (freq bonus 10) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster species that never randomly spawned: phantasmagoric yegg The monster species that never randomly spawned: hiding pixie The monster species that never randomly spawned: marysue turret The monster species that never randomly spawned: foredo abbotship The monster species that never randomly spawned: journalism doorman chivaree The monster species that never randomly spawned: anticlerical nubbly footy The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: Telpan The monster species that never randomly spawned: ivory force patch The monster species that never randomly spawned: wrong beam The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 39) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 21) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 18) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 3) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of mana (SENIOR ASSWIPE) scroll of phase door (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of standard id (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) * scroll of extra healing (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) * scroll of greater mana restoration (CORONATION CULMINATION) Spellbooks spellbook of invisibility (shivering) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.