Leeroy, lawful male redguardian Paladin 8 -------- .....@d| |......| |......| |......| |..U..-- ------- [Leeroy the Fighter of Law] St5 Dx8 Co13 In5 Wi13 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a wooden container {750}. The moon is waxing tonight. spellbook of petrify - This is a spellbook. Color: red. Material: paper. Appearance: fallen. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell at monsters to turn them to stone. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: drain resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 38 Wand drop chance was reduced to 95% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 81% Armor drop chance was reduced to 92% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 103) The following skill became untrainable if you tried to train it too early: occult spells (turn 7050) The following skill became untrainable after a while: spirituality (turn 58141) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 47938) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17087 Monster spawn increase reached its maximum at turn 239027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 874100 The monster class that cannot be genocided was piercer The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: cosmo uncomplicated (freq bonus 33) The monster species that spawned more often: exceptional paying (freq bonus 96) The monster species that spawned more often: gonadic deva (freq bonus 22) The monster species that spawned more often: kobold zombie (freq bonus 24) The monster species that spawned more often: Katia's leather boot (freq bonus 9) The monster species that spawned more often: ice trove (freq bonus 48) The monster species that spawned more often: traduce scratcher (freq bonus 11) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 64) The monster species that spawned more often: Rat-Man (freq bonus 16) The monster species that spawned more often: ogre leader (freq bonus 16) The monster species that spawned more often: recompenser basket flak (freq bonus 20) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 20) The monster species that spawned more often: nasty wort (freq bonus 30) The monster species that spawned more often: easy piercer (freq bonus 22) The monster species that spawned more often: werefloatingeye (freq bonus 16) The monster species that spawned more often: swingatl (freq bonus 18) The monster species that spawned more often: stardust wort (freq bonus 16) The monster species that spawned more often: textural gurgle (freq bonus 7) The monster species that spawned more often: drill trove (freq bonus 30) The monster species that spawned more often: lurker alurm (freq bonus 36) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 5) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: psychosocial subtrahend The monster species that never randomly spawned: masonry pinnate The monster species that never randomly spawned: orogeny swinger halfway foreworn The monster species that never randomly spawned: bard The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: mould The monster species that never randomly spawned: leadwolf The monster species that never randomly spawned: gwawol The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 28) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 9) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 2) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 691 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - petrify 8 matter 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of cure (M7M6YU) * scroll of extra healing (RAMBA ZAMBA) * scroll of greater mana restoration (DIDELDIDELDIDEL) Spellbooks spellbook of petrify (fallen) Rings ring of warning (taaffeite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.