Leeroy, lawful male yokuda Paladin ---------- |........| |......... |........| |@.......| |f.......| |.....d..| -----.---- [Leeroy the Fighter of Law] St6 Dx8 Co8 In7 Wi8 Ch6 PalYokMalLaw Dlvl:1 $0 HP28(28) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 67 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 54% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 87% Potion drop chance was reduced to 75% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: petkeeping (turn 7) The following skill became untrainable if you tried to train it too early: martial arts (turn 1596) The following skill became untrainable after a while: healing spells (turn 61404) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 8544) Heavy curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43188 Monster spawn increase reached its maximum at turn 272199 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5175828 The monster class that cannot be genocided was blob The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: sadistic girl (freq bonus 18) The monster species that spawned more often: tuftily hawker condescended (freq bonus 12) The monster species that spawned more often: uncertainty demon (freq bonus 24) The monster species that spawned more often: firebrate stalk (freq bonus 10) The monster species that spawned more often: tyrannosaurus (freq bonus 15) The monster species that spawned more often: immoshade (freq bonus 28) The monster species that spawned more often: frightghost (freq bonus 6) The monster species that spawned more often: brittling defoliation (freq bonus 15) The monster species that spawned more often: ruby patch (freq bonus 36) The monster species that spawned more often: groggy guy (freq bonus 10) The monster species that spawned more often: camo dwarf (freq bonus 16) The monster species that spawned more often: evasive wood nymph (freq bonus 20) The monster species that spawned more often: very good gnome (freq bonus 42) The monster species that spawned more often: zoster nonoperable (freq bonus 18) The monster species that spawned more often: lazy cat (freq bonus 14) The monster species that spawned more often: very old yellow dragon (freq bonus 36) The monster species that spawned more often: bow wolf (freq bonus 7) The monster species that spawned more often: crater growth (freq bonus 24) The monster species that spawned more often: Klara's sexy nurse pump (freq bonus 18) The monster species that spawned more often: blacksteel pudding (freq bonus 7) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: fast zuubie The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: crystal wort The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: proceed circumcising The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: antelope The monster species that never randomly spawned: flawed footpath The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 34) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 131) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 12) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 2) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (rayductnay gloves) low boots (walking shoes) Scrolls scroll of healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of mana (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of phase door (EFFECT MORE APPEARING) scroll of standard id (OXHE SRIAN) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (QUARACTAR) * scroll of greater mana restoration (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) Spellbooks spellbook of cone of cold (fiery) Rings ring of warning (wiseguy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.