Leeroy, lawful male yokuda Paladin ----- |...| |@..| |d..+ ---.- [Leeroy the Fighter of Law] St6 Dx6 Co7 In7 Wi7 Ch8 PalYokMalLaw Dlvl:1 $0 HP28(28) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 109 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 89% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 32% Armor drop chance was reduced to 97% Tool drop chance was reduced to 93% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: healing spells (turn 89) The following skill became untrainable if you tried to train it too early: implants (turn 225) The following skill became untrainable after a while: body spells (turn 66631) The following skill couldn't be trained before a certain turn number is reached: club (turn 41673) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 128931 Monster spawn increase reached its maximum at turn 194251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 566863 The monster class that cannot be genocided was mimic The monster class that was spawned more often: human or elf (freq bonus 12) The monster species that spawned more often: planet messing (freq bonus 14) The monster species that spawned more often: reticulated concordant (freq bonus 64) The monster species that spawned more often: blemmye (freq bonus 13) The monster species that spawned more often: mushroom bird (freq bonus 28) The monster species that spawned more often: tittie rebounding (freq bonus 30) The monster species that spawned more often: fife colony (freq bonus 39) The monster species that spawned more often: anjastasia (freq bonus 30) The monster species that spawned more often: stomaching supersonic (freq bonus 72) The monster species that spawned more often: criminology outmoded (freq bonus 102) The monster species that spawned more often: pleasing warp patch (freq bonus 45) The monster species that spawned more often: acid worm (freq bonus 30) The monster species that spawned more often: DXca[cApVE(-Uo:UUEuilp (freq bonus 13) The monster species that spawned more often: scene accelerando (freq bonus 32) The monster species that spawned more often: flying water demon (freq bonus 28) The monster species that spawned more often: acid vortex (freq bonus 60) The monster species that spawned more often: aggravated star (freq bonus 13) The monster species that spawned more often: horace messiest (freq bonus 90) The monster species that spawned more often: Master Archon (freq bonus 16) The monster species that spawned more often: spring chicken (freq bonus 51) The monster species that spawned more often: sewer slime (freq bonus 96) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: roommate The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: ignis fatuus The monster species that never randomly spawned: automatic housecat The monster species that never randomly spawned: siena wort The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: trap force fungus The monster species that never randomly spawned: r cleaner The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 18) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 189) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 25) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 10) Trap randomization happened for 1 in 790 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (bise gloves) low boots (walking shoes) Scrolls scroll of healing (WOMAN NOISES) scroll of mana (AWAY KRATSCHED) scroll of phase door (DDOS ATTACK) scroll of standard id (IGNORANT WEATHER) scroll of cure (SKYB) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (CONGLATURATION) Spellbooks spellbook of acid sphere (snowy) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.