Leeroy, lawful male redguardian Paladin ----- |..$| |.... |...| |...+ |@d.| |...| ----- [Leeroy the Fighter of Law] St5 Dx14 Co15 In11 Wi11 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of switcheroo - This is a spellbook. Color: bright green. Material: paper. Appearance: incessant. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cures all nasty trap effects, but then also causes various bad effects and gives you intrinsic nastiness, meaning the nasty trap effects will come back to haunt you some more after a while! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: free action You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 97% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 77% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: lightsaber (turn 28) The following skill became untrainable if you tried to train it too early: javelin (turn 1440) The following skill became untrainable after a while: chaos spells (turn 51539) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 27137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32886 Monster spawn increase reached its maximum at turn 272046 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1377200 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: Tonja (freq bonus 4) The monster species that spawned more often: problem mincier (freq bonus 6) The monster species that spawned more often: net sprow (freq bonus 8) The monster species that spawned more often: human wraith (freq bonus 5) The monster species that spawned more often: hellhole fungus (freq bonus 6) The monster species that spawned more often: baby lindworm (freq bonus 8) The monster species that spawned more often: petty giant error (freq bonus 12) The monster species that spawned more often: bright violet patch (freq bonus 3) The monster species that spawned more often: giant gold ant (freq bonus 16) The monster species that spawned more often: pleasure bioflavonoid (freq bonus 2) The monster species that spawned more often: glass giant (freq bonus 4) The monster species that spawned more often: habitat tournament (freq bonus 32) The monster species that spawned more often: Medusa (freq bonus 6) The monster species that spawned more often: goldshine kamerel (freq bonus 24) The monster species that spawned more often: hairy growth (freq bonus 14) The monster species that spawned more often: petty gnoll shaman (freq bonus 8) The monster species that spawned more often: pond naga (freq bonus 16) The monster species that spawned more often: insurmountable mold (freq bonus 9) The monster species that spawned more often: crowfeet disarticulation (freq bonus 8) The monster species that spawned more often: scramper (freq bonus 16) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 16) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: crosslet interact The monster species that never randomly spawned: spellcasting turret The monster species that never randomly spawned: smart seo The monster species that never randomly spawned: mindcrafter The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: theism dubbing The monster species that never randomly spawned: grandmaster lich The monster species that never randomly spawned: competitively ropewalk The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 36) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 45) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 77) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 4) Trap randomization happened for 1 in 293 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - switcheroo 8 occult 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (JUFFO WUP) scroll of mana (JE SUIS COVFEFE) scroll of phase door (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (FUKDASAC DICKOMIXTIO KISOASSEKOCK) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (SMIRITELNAYA RUBASHKA) Spellbooks spellbook of switcheroo (incessant) Rings ring of warning (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.