Leeroy, lawful male redguardian Paladin -.--- |...+ |...| |..@| |..f| ----- [Leeroy the Fighter of Law] St7 Dx7 Co11 In4 Wi12 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw9(19) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 7 gold pieces {0}. The moon is waxing tonight. Your hands begin to glow red. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 197 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 14% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 62% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: shuriken (turn 13) The following skill became untrainable if you tried to train it too early: general combat (turn 80) The following skill became untrainable after a while: attack spells (turn 42343) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 23931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48812 Monster spawn increase reached its maximum at turn 149017 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 474552 The monster class that cannot be genocided was lizard The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: tony aberrational regnant (freq bonus 42) The monster species that spawned more often: dwarf whiplady (freq bonus 108) The monster species that spawned more often: drydrip warp fungus (freq bonus 6) The monster species that spawned more often: clear slime (freq bonus 12) The monster species that spawned more often: real cold hound (freq bonus 6) The monster species that spawned more often: kobold shaman (freq bonus 32) The monster species that spawned more often: form changer (freq bonus 48) The monster species that spawned more often: coatrack wheelman (freq bonus 28) The monster species that spawned more often: boomboomboom gremlin (freq bonus 24) The monster species that spawned more often: nether turret (freq bonus 32) The monster species that spawned more often: mi-go operator (freq bonus 36) The monster species that spawned more often: stone patch (freq bonus 6) The monster species that spawned more often: minigater (freq bonus 7) The monster species that spawned more often: postoperatively moi consumer jerseyite (freq bonus 14) The monster species that spawned more often: undergod bomb (freq bonus 24) The monster species that spawned more often: satiably league (freq bonus 14) The monster species that spawned more often: Schmidts (freq bonus 18) The monster species that spawned more often: batboy gweduck (freq bonus 18) The monster species that spawned more often: starvation bulb (freq bonus 36) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 48) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: vogon lord The monster species that never randomly spawned: prearranging acetaminophen The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: ivory warp patch The monster species that never randomly spawned: large snake The monster species that never randomly spawned: fire hulk The monster species that never randomly spawned: sepia mold The monster species that never randomly spawned: sociosexual unhitching overrated bilged The monster species that never randomly spawned: stone wort The monster species that never randomly spawned: spikiest moronic monogamistic stepchild The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 7) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 58) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 18) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 5) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were going to confuse monsters You had 1482 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (fish bowl) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (APOKRAR DONENIGHT) scroll of phase door (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of standard id (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (LAST OF MY RACE BECAUSE IT SUCKS) Spellbooks spellbook of confuse monster (gold) Rings ring of warning (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.