Leeroy, lawful male redguardian Paladin ------- ...r@.| |...dr| ---.--- [Leeroy the Fighter of Law] St4 Dx8 Co11 In7 Wi9 Ch9 PalRedMalLaw Dlvl:1 $3 HP30(30) Pw3(18) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 6 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: infravision You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 99% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 62% Tool drop chance was reduced to 84% Food drop chance was reduced to 99% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: mace (turn 4) The following skill became untrainable after a while: general combat (turn 22532) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 20342) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68391 Monster spawn increase reached its maximum at turn 124410 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1487330 The monster class that cannot be genocided was jelly The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: petty blinking eye (freq bonus 20) The monster species that spawned more often: evil monster (freq bonus 16) The monster species that spawned more often: deep gnome thief (freq bonus 6) The monster species that spawned more often: young adult deep dragon (freq bonus 21) The monster species that spawned more often: shod churl (freq bonus 8) The monster species that spawned more often: +3 nm barrier (freq bonus 10) The monster species that spawned more often: sociability fragment (freq bonus 8) The monster species that spawned more often: hyper sable cat (freq bonus 14) The monster species that spawned more often: formative racial (freq bonus 15) The monster species that spawned more often: dentition incite (freq bonus 12) The monster species that spawned more often: multicolor turret (freq bonus 30) The monster species that spawned more often: dagashi (freq bonus 6) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 36) The monster species that spawned more often: mosquito (freq bonus 10) The monster species that spawned more often: tschang sephirah (freq bonus 30) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 4) The monster species that spawned more often: riplant (freq bonus 10) The monster species that spawned more often: totally bad colony (freq bonus 10) The monster species that spawned more often: dire shark (freq bonus 36) The monster species that spawned more often: Antimatter Kleever (freq bonus 10) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 54) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster species that never randomly spawned: unsoundly muckiest The monster species that never randomly spawned: polytechnic badger The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: master aberration flayer The monster species that never randomly spawned: euphony dispelled phrenologic unchilled unscrambling The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: Pinky The monster species that never randomly spawned: intwined systematize The monster species that never randomly spawned: hemp monism The monster species that never randomly spawned: terrible hobbit The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 11) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 28) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 14) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 13) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 12) Trap randomization happened for 1 in 50 traps Next attribute increase check would have come at turn 834 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1478 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 210% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (CONJUROR AXIOMATICALLY SILO) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (PUTO FER LO) scroll of standard id (FRAUSCH) scroll of cure (TOTALLY THE GIANT ERECTION) * scroll of extra healing (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) * scroll of greater mana restoration (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) Spellbooks spellbook of detect unseen (crumbling) Rings ring of warning (andalusite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (23 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.