Leeroy, neutral female navi Hussy #--- -@.- |.N...| |.....| |.....| |.....| ---.-{- .-## [Leeroy the Annoying Girl] St7 Dx10 Co17 In11 Wi8 Ch14 HusNavFemNeu Dlvl:1 $0 HP11(11) Pw7(7) AC9 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male navi Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The moon is waxing tonight. You don't know any spells right now. What do you want to wield? [- a or ?*] Never mind. soft girl sneaker - This is a weapon. Color: red. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Made of soft leather, this piece of footwear is not a powerful melee weapon. Good to-hit though. It uses the hammer skill. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: double attacks You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 70% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: devices (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 1568) The following skill became untrainable after a while: firearms (turn 56178) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 43921) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32864 Monster spawn increase reached its maximum at turn 82487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3847929 The monster class that cannot be genocided was piece of food Today, this monster class was always generated hidden: gnome The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 6) The monster species that spawned more often: deadly ant (freq bonus 9) The monster species that spawned more often: knighthood pileate (freq bonus 12) The monster species that spawned more often: baby stone dragon (freq bonus 6) The monster species that spawned more often: beige missingno (freq bonus 48) The monster species that spawned more often: dark elven turret (freq bonus 20) The monster species that spawned more often: elder black dragon (freq bonus 8) The monster species that spawned more often: pupurin (freq bonus 4) The monster species that spawned more often: blanker vortex (freq bonus 24) The monster species that spawned more often: balletic sleuthing (freq bonus 40) The monster species that spawned more often: jealousy (freq bonus 10) The monster species that spawned more often: idiot (freq bonus 8) The monster species that spawned more often: stunning bee (freq bonus 33) The monster species that spawned more often: coomb melt (freq bonus 6) The monster species that spawned more often: oriental vampire (freq bonus 21) The monster species that spawned more often: special xorn (freq bonus 12) The monster species that spawned more often: dani jelle (freq bonus 4) The monster species that spawned more often: ebony spore (freq bonus 24) The monster species that spawned more often: accounted legislating psychotoxic slanged (freq bonus 8) The monster species that spawned more often: fart elemental (freq bonus 10) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: fennel deescalating ligaturing The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: leading orc-captain The monster species that never randomly spawned: memory ray The monster species that never randomly spawned: egocentrism preponderated sicken The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: spritzer The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: bad bugger The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 19) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 65) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 4) Trap randomization happened for 1 in 1 traps Next attribute increase check would have come at turn 2386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had -1 turns left to hit a guy. You had -1 turns left to defeat a guy. You were prevented from having double attacks (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Sofia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (569) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (semicircular) Armor soft sneakers (light footwear) wedge sandals (heeled sandals) Scrolls scroll of stinking cloud (GRAE GURL) scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (HUFFI MUFFI GUFFI) scroll of phase door (VALKYRIE DIMENSION) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (AINZ OOAL GOWN) * scroll of greater mana restoration (THRESH EM EXTENDED FARMING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.