Leeroy, lawful male albae Diver ---------- |........| |........| |........| |..f@....| |....r...| |........+ -----+---- [Leeroy the Beachcomber] St14 Dx15 Co11 In3 Wi3 Ch7 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak named Gang Shot fits very tightly. The moon is waxing tonight. spears - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard spear. It can be thrown. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Implant drop chance was reduced to 84% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 84% Food drop chance was reduced to 97% Monster death drops spawned with only 89% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 184) The following skill became untrainable if you tried to train it too early: searching (turn 68) The following skill became untrainable after a while: attack spells (turn 32171) The following skill couldn't be trained before a certain turn number is reached: implants (turn 30334) Heavy curses were more common by 29% Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9985 Monster spawn increase reached its maximum at turn 45338 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306208 The monster class that cannot be genocided was gnome The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: ferrous ray (freq bonus 78) The monster species that spawned more often: mike interconnect (freq bonus 10) The monster species that spawned more often: minigater (freq bonus 56) The monster species that spawned more often: vampire spellmaster (freq bonus 36) The monster species that spawned more often: large dingo (freq bonus 20) The monster species that spawned more often: rejuvenescence bumkin (freq bonus 56) The monster species that spawned more often: randomisator vortex (freq bonus 96) The monster species that spawned more often: Indalecio (freq bonus 7) The monster species that spawned more often: mantelet jerkiest (freq bonus 10) The monster species that spawned more often: stung hangman (freq bonus 24) The monster species that spawned more often: special warp fungus (freq bonus 10) The monster species that spawned more often: Sarah (freq bonus 18) The monster species that spawned more often: caramelizing clodhopper (freq bonus 14) The monster species that spawned more often: transporting hydrate (freq bonus 8) The monster species that spawned more often: palpitating deformable (freq bonus 40) The monster species that spawned more often: caddy tincted (freq bonus 30) The monster species that spawned more often: elder silver dragon (freq bonus 14) The monster species that spawned more often: nasty wort (freq bonus 14) The monster species that spawned more often: tonsil reveled (freq bonus 10) The monster species that spawned more often: greater draconic quylthulg (freq bonus 14) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 5) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster species that never randomly spawned: dull force fungus The monster species that never randomly spawned: Greta's lady pump The monster species that never randomly spawned: journeyman lichen The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: clockwork automaton The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: stone-warhorse The monster species that never randomly spawned: combat-boot-wearing amazon The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 20) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 12) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 11) Trap randomization happened for 1 in 151 traps Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (snot) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (OFFLINEHACK GTFO) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (DLOEAU) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.