Leeroy, lawful male albae Paladin -------- |{..@d.- |........| |........| |........| Z |......$.| |........| ---------- [Leeroy the Fighter of Law] St8 Dx10 Co12 In13 Wi15 Ch10 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: hallu party You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 36% Armor drop chance was reduced to 65% Tool drop chance was reduced to 62% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 10) The following skill became untrainable if you tried to train it too early: searching (turn 3190) The following skill became untrainable after a while: knife (turn 31691) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 43839) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74070 Monster spawn increase reached its maximum at turn 104956 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 532335 The monster class that cannot be genocided was light The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: cool guy (freq bonus 20) The monster species that spawned more often: fictional bug (freq bonus 3) The monster species that spawned more often: dark missingno (freq bonus 3) The monster species that spawned more often: pithy morphin (freq bonus 16) The monster species that spawned more often: scarlet warp fungus (freq bonus 4) The monster species that spawned more often: goddamn tablet (freq bonus 10) The monster species that spawned more often: gillied armed (freq bonus 21) The monster species that spawned more often: Robat (freq bonus 4) The monster species that spawned more often: splash xorn (freq bonus 4) The monster species that spawned more often: master disintegrator (freq bonus 12) The monster species that spawned more often: hungry force fungus (freq bonus 8) The monster species that spawned more often: eliding vulgarian (freq bonus 4) The monster species that spawned more often: immobile mold (freq bonus 8) The monster species that spawned more often: unreal warp fungus (freq bonus 8) The monster species that spawned more often: Jueblex (freq bonus 6) The monster species that spawned more often: mechanical juggernaut (freq bonus 3) The monster species that spawned more often: skinflint revisit (freq bonus 56) The monster species that spawned more often: tribunate checkroom (freq bonus 2) The monster species that spawned more often: unco trample (freq bonus 10) The monster species that spawned more often: chaos viper (freq bonus 12) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster species that never randomly spawned: jumping fire eel The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: morocco dewiest rail The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: dragonbreath nymph The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: intersperse ageing mediation The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 23) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 17) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 12) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 18) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 28) Trap randomization happened for 1 in 96 traps Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (cloudy helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (HAPAX LEGOMENON) scroll of mana (FIVE NIGHTS AT FIQS) scroll of phase door (DESPAIR OF ELFERIA) scroll of standard id (LUXUS MODA) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of extra healing (HLLLLLLLGH WAS IST DAS DENN) * scroll of greater mana restoration (THE BUTTERFLY PROJECT IS A MIRACLE) Spellbooks spellbook of jumping (visaged) Rings ring of warning (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.