Leeroy, lawful male rodneyan Paladin -#----- ...}..| |.|.}`| ....d@. ------- [Leeroy the Fighter of Law] St3 Dx6 Co13 In8 Wi14 Ch9 PalRodMalLaw Dlvl:1 $0 HP24(24) Pw27(27) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 97% Armor drop chance was reduced to 81% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: broadsword (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 1023) The following skill became untrainable after a while: occult spells (turn 61657) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 52402) Sticky curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57496 Monster spawn increase reached its maximum at turn 125114 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 838488 The monster class that cannot be genocided was dragon The monster class that was spawned more often: kobold (freq bonus 16) The monster species that spawned more often: lower team starwolf member (freq bonus 36) The monster species that spawned more often: privatizing contraception (freq bonus 36) The monster species that spawned more often: handoff albinoism narrater (freq bonus 51) The monster species that spawned more often: great nalfeshnee (freq bonus 36) The monster species that spawned more often: camera guy (freq bonus 120) The monster species that spawned more often: passwall troll (freq bonus 60) The monster species that spawned more often: inscription sarcasm (freq bonus 46) The monster species that spawned more often: hidden mushroom (freq bonus 38) The monster species that spawned more often: Cheesehead Simon (freq bonus 108) The monster species that spawned more often: fuck this clay golem (freq bonus 168) The monster species that spawned more often: fire wing (freq bonus 126) The monster species that spawned more often: lilac mushroom (freq bonus 60) The monster species that spawned more often: giant yellow frog (freq bonus 68) The monster species that spawned more often: darn dementor (freq bonus 22) The monster species that spawned more often: superdog (freq bonus 40) The monster species that spawned more often: tree mushroom (freq bonus 63) The monster species that spawned more often: parallelogram dairymen (freq bonus 63) The monster species that spawned more often: abort (freq bonus 72) The monster species that spawned more often: insupportably ethically stomached (freq bonus 54) The monster species that spawned more often: sanity hound (freq bonus 19) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster species that never randomly spawned: obsidian snake-woman The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: lammed standardizable The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: squiggle tubularly The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: rugging vertex The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: worsened pneumatic The monster species that never randomly spawned: fire elemental The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 13) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 37) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 16) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 122) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 52) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 13) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 93) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 2) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 5) Trap randomization happened for 1 in 729 traps Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% b - create monster 4 attack 90% 300% c - detect unseen 3 divine 90% 200% d - turn undead 6 protect 98% 500% e - magic missile 3 attack 90% 200% f - flood 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (QUASH EM EXTENDED HITMAN SERVICE) scroll of mana (GRASS MUD HORSE) scroll of phase door (OWERED HITTING BY LOOK SOUP) scroll of standard id (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of cure (OCTAHEXAOCTA) * scroll of extra healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of greater mana restoration (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Spellbooks spellbook of anti disintegration (crimson) spellbook of create monster (withered) spellbook of detect unseen (preserved) spellbook of turn undead (angry) spellbook of magic missile (emanating) spellbook of flood (fleeting) Rings ring of warning (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.