Leeroy, lawful male borg Paladin -------- |......| .......| |...@d.| -------- [Leeroy the Fighter of Law] St5 Dx7 Co10 In12 Wi9 Ch10 PalBorMalLaw Dlvl:1 $0 HP21(21) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male borg Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 73% chance Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 80% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: healing spells (turn 133) The following skill became untrainable if you tried to train it too early: missile weapons (turn 34) The following skill became untrainable after a while: martial arts (turn 23924) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 39310) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51767 Monster spawn increase reached its maximum at turn 129019 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2731645 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: microphone fetter (freq bonus 36) The monster species that spawned more often: Mirror Planetar (freq bonus 5) The monster species that spawned more often: sniper turret (freq bonus 9) The monster species that spawned more often: reich cognise (freq bonus 7) The monster species that spawned more often: join xorn (freq bonus 18) The monster species that spawned more often: skull druj (freq bonus 12) The monster species that spawned more often: green mold (freq bonus 54) The monster species that spawned more often: petty big white unicorn (freq bonus 40) The monster species that spawned more often: selenite reflecter (freq bonus 84) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 7) The monster species that spawned more often: sportier civilly (freq bonus 28) The monster species that spawned more often: sublessee dagoba gutsier errand fetishistic (freq bonus 6) The monster species that spawned more often: eight of hearts (freq bonus 6) The monster species that spawned more often: metroid queen (freq bonus 20) The monster species that spawned more often: beautiful dutch girl (freq bonus 24) The monster species that spawned more often: ordinary coronal (freq bonus 22) The monster species that spawned more often: cancel vortex (freq bonus 20) The monster species that spawned more often: Green-elf rogue (freq bonus 72) The monster species that spawned more often: quivering blob (freq bonus 8) The monster species that spawned more often: stoker dechlorination (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 20) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: slime wort The monster species that never randomly spawned: nubbly bindweed snappiest deportment gruesomer The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: defoliator recreation The monster species that never randomly spawned: fucked up monster The monster species that never randomly spawned: tear mushroom The monster species that never randomly spawned: sticky wort The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: mean green marine The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 16) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 18) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 28) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 18) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 4) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 4) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 27) Trap randomization happened for 1 in 392 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (uncanny gloves) low boots (walking shoes) robe (camo robe) Scrolls scroll of healing (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of mana (WEATHER GH-KISS) scroll of phase door (EARNINGS SERVICES) scroll of standard id (SKYED GNAWN) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (OMGWTFBBQYASDDYWYPI) * scroll of greater mana restoration (THEY DIED FAR ONES WITH PRESSURE ON ESC) Spellbooks spellbook of dig (nightly) Rings ring of warning (color changing) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.