Leeroy, lawful male alchemist Paladin --.------ -.......| |@......| +.d.....| |......$| .......| ------.-- [Leeroy the Fighter of Law] St5 Dx9 Co6 In4 Wi8 Ch8 PalAlcMalLaw Dlvl:1 $0 HP21(21) Pw6(21) AC-5 Exp1 T2 Cnf Stn Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male alchemist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. The spell effect backlashes! You hear maniacal laughter in the distance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 131 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 86% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: shield (turn 9) The following skill became untrainable if you tried to train it too early: chaos spells (turn 801) The following skill became untrainable after a while: riding (turn 30359) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 14306) Sticky curses were more common by 37% Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 105530 Monster spawn increase reached its maximum at turn 165144 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 26764920 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: fielc grue (freq bonus 36) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 6) The monster species that spawned more often: hitec mushroom (freq bonus 3) The monster species that spawned more often: smoky quartz unicorn (freq bonus 6) The monster species that spawned more often: orange boomer (freq bonus 6) The monster species that spawned more often: micamber mechanic (freq bonus 18) The monster species that spawned more often: GI trooper (freq bonus 20) The monster species that spawned more often: bloodsucker (freq bonus 2) The monster species that spawned more often: combo fuel barrel (freq bonus 7) The monster species that spawned more often: reconsigning piping (freq bonus 4) The monster species that spawned more often: poison lichen (freq bonus 12) The monster species that spawned more often: suck monster (freq bonus 8) The monster species that spawned more often: amnesia ghost (freq bonus 120) The monster species that spawned more often: old regiment teacher (freq bonus 8) The monster species that spawned more often: decayed corpse (freq bonus 6) The monster species that spawned more often: freemason brother (freq bonus 12) The monster species that spawned more often: magic laser (freq bonus 12) The monster species that spawned more often: differently serbian (freq bonus 2) The monster species that spawned more often: dogmatic ramified (freq bonus 9) The monster species that spawned more often: chelated inbreathing (freq bonus 10) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster species that never randomly spawned: madman tarpaulin The monster species that never randomly spawned: violet vortices The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: electro shocker The monster species that never randomly spawned: flimflammer pontificate The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: ice jelly The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: cheese mushroom The monster species that never randomly spawned: pythagorean masonic The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 45) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 2) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was 6 Constitution training was 0 Your sanity was 0 You were poison resistant You were doubly acid resistant You were stunned (3) You were confused (7) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 205% b - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (spanish gloves) low boots (walking shoes) gauntlets of fumbling (mirrored gloves) lab coat (white coat) Scrolls scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of cure (WOMAN NOISES) * scroll of extra healing (YELLOWBEARD SCOURGE OF THE SEA) * scroll of greater mana restoration (AS ISE DAT) Spellbooks spellbook of cause fear (fiery) spellbook of chemistry (pen-written) Potions * potion of booze (yoghurt) * potion of fruit juice (caramel) * potion of see invisible (chocolate) * potion of sickness (streamlined) * potion of sleeping (St.John's Wort) * potion of clairvoyance (milky) * potion of confusion (bird's eye) * potion of hallucination (venomous) * potion of healing (soapy) * potion of extra healing (yellow) * potion of restore ability (mulled) * potion of blindness (nettle) * potion of ESP (plaid) * potion of gain energy (blood-colored) * potion of gain health (flubber) * potion of banishing fear (nanika) * potion of fire resistance (gooey) * potion of ice (red) * potion of fire (spiritual) * potion of fear (stevia) * potion of stunning (prickly ash) * potion of numbness (cornflower) * potion of dimness (wormwood) * potion of slime (addicted) * potion of urine (purple-red) * potion of cancellation (opaque) * potion of sanity (mint) * potion of cure insanity (crimson) * potion of porter (brilliant blue) * potion of wonder (sky blue) * potion of terces dlu (yerba mate) * potion of hiding (effervescent) * potion of decoy making (mineral) * potion of down level (iridescent) * potion of keen memory (sticky) * potion of cure wounds (greenish-blue) * potion of cure serious wounds (plasmatic) * potion of night vision (shining) * potion of cure critical wounds (iris) * potion of resistance (icy) * potion of poison (baby's breath) * potion of coffee (bouillon) * potion of red tea (deadweight) * potion of oolong tea (tesco value) * potion of green tea (blueberry) * potion of cocoa (illegal) * potion of green mate (viscous) * potion of terere (colorless) * potion of aojiru (brown oolong tea) * potion of wine (sparkly) * potion of Ultimate Tsuyoshi Special (bewitched) * potion of Mehoho Burusasan G (creamy) * potion of beneficial effect (substitute) * potion of random intrinsic (aquamarine) * potion of training (clover) * potion of invisibility (carcinogenic) * potion of monster detection (simmering) * potion of object detection (ethereal) * potion of enlightenment (gray) * potion of full healing (ghostly) * potion of levitation (flowing) * potion of polymorph (flammable) * potion of mutation (dangerous) * potion of speed (unlight) * potion of acid (palmarosa) * potion of oil (blinding) * potion of salt water (feeding) * potion of gain ability (quiet) * potion of gain level (dimly-shining) * potion of invulnerability (cranberry) * potion of paralysis (steamy) * potion of extreme power (murky) * potion of recovery (alcoholic) * potion of heroism (mum) * potion of cyanide (puce) * potion of radium (iffy) * potion of Jolt Cola (dandelion) * potion of Pan Galactic Gargle Blaster (tan) * potion of (null) (slimy) * potion of (null) (paisley) * potion of (null) (cherry-blossom) * potion of (null) (dark) * potion of (null) (gasoline) * potion of (null) (homebrew) * potion of (null) (fizzy) * potion of (null) (anise seed) * potion of (null) (tasteless) * potion of (null) (alchemical) * potion of (null) (distilled) * potion of (null) (bayberry) * potion of (null) (vitriol) * potion of (null) (vermillion) * potion of (null) (herbal) * potion of (null) (purple) * potion of (null) (deep blue) * potion of (null) (infusion) * potion of (null) (glowing-red) * potion of (null) (luminescent) * potion of (null) (thyme) * potion of (null) (foaming) * potion of (null) (thaumaturgic) * potion of (null) (jackpot) * potion of (null) (muddy) * potion of (null) (gaseous) * potion of (null) (cluster amaryllis) * potion of (null) (endbringer) * potion of (null) (aqueous) * potion of (null) (emerald) * potion of (null) (camo) * potion of (null) (hibiscus) * potion of (null) (liquid) * potion of (null) (swirly) * potion of (null) (gastric) * potion of (null) (castor bean) * potion of (null) (dark green) * potion of (null) (bright) * potion of (null) (glam) * potion of (null) (finicky) * potion of (null) (pseudo-violet) * potion of (null) (green) * potion of (null) (violet) * potion of (null) (hidden tea) * potion of (null) (metallic) * potion of (null) (syrup) * potion of (null) (peppermint) * potion of (null) (brown) * potion of (null) (black lily) * potion of (null) (sizzling) * potion of (null) (warping) * potion of (null) (camping) * potion of (null) (polka-dot) * potion of (null) (manky) * potion of (null) (hallowed) * potion of (null) (orange) * potion of (null) (vinaigrette) * potion of (null) (coffee) * potion of (null) (present) * potion of (null) (incandescent) * potion of (null) (humour) * potion of (null) (fluorescent) * potion of (null) (blue flag) * potion of (null) (glassy) * potion of (null) (white) * potion of (null) (gloss) * potion of (null) (instant coffee) * potion of (null) (ruby) * potion of (null) (ketchup) * potion of (null) (cloudy) * potion of (null) (honey) * potion of (null) (smoky) * potion of (null) (nectar) * potion of (null) (oobleck) * potion of (null) (golden) * potion of (null) (raspberry) * potion of (null) (laurel) * potion of (null) (frothing) * potion of (null) (vapor) * potion of (null) (concocted) * potion of (null) (ink) * potion of (null) (greasy) * potion of (null) (magenta) * potion of (null) (pungent) * potion of (null) (buzzing) * potion of (null) (moonshine) * potion of (null) (tangerine) * potion of (null) (voluminous) * potion of (null) (mulberry) * potion of (null) (orange tea) * potion of (null) (sweet basil) * potion of (null) (jasmine) * potion of (null) (elder flower) * potion of (null) (unnatural) * potion of (null) (forget-me-not) * potion of (null) (amber) * potion of (null) (spoonful) * potion of (null) (whisky) * potion of (null) (cooling) * potion of (null) (ochre) * potion of (null) (marigold) * potion of (null) (illuminated) * potion of (null) (radiating) * potion of (null) (peculiar) * potion of (null) (sweet) * potion of (null) (maleen) * potion of (null) (squirting) * potion of (null) (dirty) * potion of (null) (topaz) * potion of (null) (black) * potion of (null) (roast mate) * potion of (null) (ice-cold) * potion of (null) (lavender) * potion of (null) (cinnamon) * potion of (null) (cacao) * potion of (null) (turbulent) * potion of (null) (silver) * potion of (null) (violet-red) * potion of (null) (fuming) * potion of (null) (freezing) * potion of (null) (fragrant olive) * potion of (null) (creepy) * potion of (null) (starlight) * potion of (null) (turquoise) * potion of (null) (grog) * potion of (null) (rosemary) * potion of (null) (essential) * potion of (null) (reddish) * potion of (null) (silvervine) * potion of (null) (rainbow) * potion of (null) (bright green tea) * potion of (null) (cough) * potion of (null) (baloon flower) * potion of (null) (ecru) * potion of (null) (bubbly) * potion of (null) (cyan) * potion of (null) (bitter) * potion of (null) (sauce) * potion of (null) (aromatic) * potion of (null) (quicksilver) * potion of (null) (clotted blood) * potion of (null) (pink) * potion of (null) (squishy) * potion of (null) (blue) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of warning (clay) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (23 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.