Leeroy, lawful male alchemist Paladin ------ ....+ -@.| |..| -..| ..+ --+- [Leeroy the Fighter of Law] St6 Dx7 Co16 In9 Wi12 Ch14 PalAlcMalLaw Dlvl:1 $1 HP12(21) Pw0(19) AC-4 Exp1 T30 Latest messages [-1 -> 12] You are caught in the undefined creature's explosion! [-1 -> 11] Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You see here a cursed bullwhip named Shadow's Touch {8}. (2x) z - a cursed bullwhip named Shadow's Touch {8}. bullwhip named Shadow's Touch - This is a weapon. Color: brown. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. *cue Vampire Killer theme* For some reason, Simon Belmont likes to use this weapon. It's got a totally pitiful damage output, and thick-skinned enemies are even outright immune to it. However, you can apply a bullwhip to perform feats like disarming an enemy. This is not a real artifact, and therefore it doesn't actually do anything special. You feel dizzy! You don't have enough energy to cast that spell. The required amount was 5. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: half physical damage You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 80% chance Ring drop chance was reduced to 40% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 69% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 11% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: martial arts (turn 39) The following skill became untrainable if you tried to train it too early: javelin (turn 84) The following skill became untrainable after a while: bare-handed combat (turn 44129) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 47287) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 88625 Monster spawn increase reached its maximum at turn 162404 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 254988 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: rainbow ogre (freq bonus 18) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 18) The monster species that spawned more often: chaos tile (freq bonus 8) The monster species that spawned more often: antimagic growth (freq bonus 6) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 6) The monster species that spawned more often: flay fraught (freq bonus 12) The monster species that spawned more often: federating haughtiest (freq bonus 12) The monster species that spawned more often: asshole teacher without own house (freq bonus 20) The monster species that spawned more often: trainful weatherproof unartful (freq bonus 10) The monster species that spawned more often: Gudrun's combat boot (freq bonus 12) The monster species that spawned more often: functioning babelfish (freq bonus 8) The monster species that spawned more often: animated roller blade (freq bonus 5) The monster species that spawned more often: damper postmortem alkalinize (freq bonus 10) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 10) The monster species that spawned more often: Lynkhab (freq bonus 24) The monster species that spawned more often: giant sundew (freq bonus 16) The monster species that spawned more often: riverside releaser (freq bonus 15) The monster species that spawned more often: bland boomer (freq bonus 5) The monster species that spawned more often: minighost (freq bonus 36) The monster species that spawned more often: klarotik (freq bonus 8) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 16) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 3) The monster species that never randomly spawned: rngeneral The monster species that never randomly spawned: ergonomic gonif kanji descriptively begum misalignment The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: extra deep one The monster species that never randomly spawned: baby guivre The monster species that never randomly spawned: Bralani The monster species that never randomly spawned: pestilent locust The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: chanced dolefully The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 46) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 72) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 2) Trap randomization happened for 1 in 920 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 4 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were doubly acid resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1433 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - amnesia 1 divine 0% 125% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (fish bowl) leather gloves (english gloves) low boots (walking shoes) gauntlets of fumbling (sensor gloves) lab coat (white coat) Scrolls scroll of healing (THE LITTLE GIRL GETS WET) scroll of mana (EVERYTHING FOR NAUGHT) scroll of phase door (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of extra healing (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Spellbooks spellbook of amnesia (magenta) spellbook of chemistry (rough) Potions * potion of booze (flammable) * potion of fruit juice (feeding) * potion of see invisible (unnatural) * potion of sickness (spoonful) * potion of sleeping (plasmatic) * potion of clairvoyance (cornflower) * potion of confusion (sky blue) * potion of hallucination (blue) * potion of healing (hidden tea) * potion of extra healing (elder flower) * potion of restore ability (yellow) * potion of blindness (alchemical) * potion of ESP (glassy) * potion of gain energy (prickly ash) * potion of gain health (red) * potion of banishing fear (gray) * potion of fire resistance (purple-red) * potion of ice (tan) * potion of fire (raspberry) * potion of fear (jackpot) * potion of stunning (viscous) * potion of numbness (unlight) * potion of dimness (deadweight) * potion of slime (mint) * potion of urine (illuminated) * potion of cancellation (violet) * potion of sanity (addicted) * potion of cure insanity (camo) * potion of porter (turquoise) * potion of wonder (fragrant olive) * potion of terces dlu (mum) * potion of hiding (instant coffee) * potion of decoy making (aromatic) * potion of down level (thaumaturgic) * potion of keen memory (liquid) * potion of cure wounds (blue flag) * potion of cure serious wounds (concocted) * potion of night vision (gooey) * potion of cure critical wounds (bubbly) * potion of resistance (roast mate) * potion of poison (shining) * potion of coffee (ecru) * potion of red tea (creepy) * potion of oolong tea (mineral) * potion of green tea (dark green) * potion of cocoa (spiritual) * potion of green mate (emerald) * potion of terere (infusion) * potion of aojiru (endbringer) * potion of wine (grog) * potion of Ultimate Tsuyoshi Special (sticky) * potion of Mehoho Burusasan G (opaque) * potion of beneficial effect (brilliant blue) * potion of random intrinsic (warping) * potion of training (vapor) * potion of invisibility (iffy) * potion of monster detection (black) * potion of object detection (dimly-shining) * potion of enlightenment (present) * potion of full healing (nanika) * potion of levitation (cherry-blossom) * potion of polymorph (cluster amaryllis) * potion of mutation (stevia) * potion of speed (deep blue) * potion of acid (foaming) * potion of oil (sizzling) * potion of salt water (nectar) * potion of gain ability (amber) * potion of gain level (yerba mate) * potion of invulnerability (bright) * potion of paralysis (lavender) * potion of extreme power (yoghurt) * potion of recovery (muddy) * potion of heroism (homebrew) * potion of cyanide (moonshine) * potion of radium (polka-dot) * potion of Jolt Cola (radiating) * potion of Pan Galactic Gargle Blaster (gaseous) * potion of (null) (flowing) * potion of (null) (forget-me-not) * potion of (null) (cough) * potion of (null) (vinaigrette) * potion of (null) (paisley) * potion of (null) (violet-red) * potion of (null) (jasmine) * potion of (null) (tasteless) * potion of (null) (ethereal) * potion of (null) (creamy) * potion of (null) (flubber) * potion of (null) (greasy) * potion of (null) (colorless) * potion of (null) (bird's eye) * potion of (null) (tesco value) * potion of (null) (metallic) * potion of (null) (plaid) * potion of (null) (smoky) * potion of (null) (cinnamon) * potion of (null) (cranberry) * potion of (null) (mulled) * potion of (null) (tangerine) * potion of (null) (buzzing) * potion of (null) (green) * potion of (null) (thyme) * potion of (null) (baby's breath) * potion of (null) (topaz) * potion of (null) (freezing) * potion of (null) (substitute) * potion of (null) (pseudo-violet) * potion of (null) (illegal) * potion of (null) (dark) * potion of (null) (pungent) * potion of (null) (mulberry) * potion of (null) (blood-colored) * potion of (null) (finicky) * potion of (null) (gastric) * potion of (null) (essential) * potion of (null) (vitriol) * potion of (null) (chocolate) * potion of (null) (coffee) * potion of (null) (camping) * potion of (null) (nettle) * potion of (null) (murky) * potion of (null) (bright green tea) * potion of (null) (black lily) * potion of (null) (ghostly) * potion of (null) (squirting) * potion of (null) (baloon flower) * potion of (null) (syrup) * potion of (null) (starlight) * potion of (null) (vermillion) * potion of (null) (frothing) * potion of (null) (squishy) * potion of (null) (brown oolong tea) * potion of (null) (brown) * potion of (null) (golden) * potion of (null) (castor bean) * potion of (null) (caramel) * potion of (null) (effervescent) * potion of (null) (peculiar) * potion of (null) (bouillon) * potion of (null) (hallowed) * potion of (null) (clover) * potion of (null) (laurel) * potion of (null) (ruby) * potion of (null) (palmarosa) * potion of (null) (sauce) * potion of (null) (swirly) * potion of (null) (aquamarine) * potion of (null) (clotted blood) * potion of (null) (fuming) * potion of (null) (gasoline) * potion of (null) (alcoholic) * potion of (null) (slimy) * potion of (null) (carcinogenic) * potion of (null) (magenta) * potion of (null) (gloss) * potion of (null) (steamy) * potion of (null) (silver) * potion of (null) (silvervine) * potion of (null) (anise seed) * potion of (null) (cloudy) * potion of (null) (incandescent) * potion of (null) (streamlined) * potion of (null) (manky) * potion of (null) (crimson) * potion of (null) (blueberry) * potion of (null) (pink) * potion of (null) (simmering) * potion of (null) (oobleck) * potion of (null) (sweet basil) * potion of (null) (sweet) * potion of (null) (fizzy) * potion of (null) (luminescent) * potion of (null) (glowing-red) * potion of (null) (reddish) * potion of (null) (ice-cold) * potion of (null) (venomous) * potion of (null) (aqueous) * potion of (null) (bayberry) * potion of (null) (greenish-blue) * potion of (null) (herbal) * potion of (null) (bewitched) * potion of (null) (distilled) * potion of (null) (ochre) * potion of (null) (quiet) * potion of (null) (milky) * potion of (null) (rosemary) * potion of (null) (quicksilver) * potion of (null) (orange) * potion of (null) (hibiscus) * potion of (null) (puce) * potion of (null) (ketchup) * potion of (null) (dirty) * potion of (null) (icy) * potion of (null) (turbulent) * potion of (null) (dangerous) * potion of (null) (ink) * potion of (null) (bitter) * potion of (null) (white) * potion of (null) (glam) * potion of (null) (wormwood) * potion of (null) (peppermint) * potion of (null) (orange tea) * potion of (null) (rainbow) * potion of (null) (sparkly) * potion of (null) (blinding) * potion of (null) (cacao) * potion of (null) (soapy) * potion of (null) (humour) * potion of (null) (marigold) * potion of (null) (purple) * potion of (null) (cooling) * potion of (null) (voluminous) * potion of (null) (maleen) * potion of (null) (honey) * potion of (null) (cyan) * potion of (null) (dandelion) * potion of (null) (iris) * potion of (null) (fluorescent) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of warning (dozed) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (7 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 69 points,