Leeroy, lawful male droven Paladin ----------- |.....#...| ..........| |$.......:| |.........| |.........| |{......@f| ---- ------ M [Leeroy the Fighter of Law] St3 Dx11 Co10 In7 Wi7 Ch9 PalDroMalLaw Dlvl:1 $0 HP21(21) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male droven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You lack the strength to cast spells. What do you want to wield? [- a or ?*] Never mind. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 81 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 96% Tool drop chance was reduced to 61% Food drop chance was reduced to 90% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 28) The following skill became untrainable if you tried to train it too early: dart (turn 84) The following skill became untrainable after a while: occult spells (turn 33703) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 19979) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63761 Monster spawn increase reached its maximum at turn 198191 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 585072 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: aureolin patch (freq bonus 24) The monster species that spawned more often: crossbred nonassertively (freq bonus 12) The monster species that spawned more often: blood banshee (freq bonus 8) The monster species that spawned more often: apprentice medium wall (freq bonus 9) The monster species that spawned more often: superconductivity bucketed undressed (freq bonus 3) The monster species that spawned more often: boo (freq bonus 12) The monster species that spawned more often: ultramarine missingno (freq bonus 5) The monster species that spawned more often: vampire yeek (freq bonus 4) The monster species that spawned more often: liquefacient politicize wintery (freq bonus 60) The monster species that spawned more often: big centipede (freq bonus 14) The monster species that spawned more often: dempster deteriorative aunt (freq bonus 24) The monster species that spawned more often: protractor intermarry (freq bonus 28) The monster species that spawned more often: misinstructed pseudoclassic (freq bonus 6) The monster species that spawned more often: bitchily allspice (freq bonus 20) The monster species that spawned more often: platinum spore (freq bonus 12) The monster species that spawned more often: chocobo (freq bonus 6) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 48) The monster species that spawned more often: pewterer revolution (freq bonus 2) The monster species that spawned more often: Manuela (freq bonus 24) The monster species that spawned more often: protected white unicorn (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 8) The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: renegade watch captain The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: zapped gearshift The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: dark ray The monster species that never randomly spawned: kantian yardmaster The monster species that never randomly spawned: waiter golem The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 66) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 22) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 11) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 14) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 807 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helmet stone (gemmed helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (KCATTA SOD) scroll of mana (890 C PROPERTY) scroll of phase door (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of standard id (CURASED COFFIN IS NOT A MISSPELLING) scroll of cure (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) * scroll of extra healing (BYE BITCH) * scroll of greater mana restoration (CDESIGN PROPONENTSIST) Spellbooks spellbook of sleep (garbage) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.