Leeroy, lawful male droven Fencer -------------- -------- |............| -- |......|#|............| ###-- .| |.......,|............| #@&..rr..| |......|,|............| #,# .....| |.......,|............| ------------,# >..| ---------- --.-----,|............| ##|..........|,# || |........| #,# #,-----|--------###,...........|,# | |........|## #,# #,,,,,,,,,,,,,,,,,,,|..........-,# |.........,# #,# ######,##########,##------------## |........|,## #,# #,,,,,,,,# #,# |........|,,# #,# #,--.---------#,# ----------#,#----.---# #,|..........|#,# #,#|......-# #,|.....{....|,,# #,,|......|# #,|..........-,# ##,|......|####,|..........|## #,|......|,,,,,------------ #,..<....|###### ##-------- [Leeroy the Alcor] St12 Dx10 Co10 In10 Wi10 Ch7 FenDroMalLaw Dlvl:1 $1 HP-1(13) Pw21(21) AC9 Exp1 T394 Latest messages The nasty chasme gazes around, but misses you! Unknown command ' '. (6x) Pick an object. & a major demon (nasty chasme) (base level 8) Accessing Pokedex entry for nasty chasme... Base statistics of this monster type: Base level = 8, difficulty = 17, AC = -1, magic resistance = 40, alignment -9. Very fast (21). Normal generation in groups, with frequency 1. Resists fire, poison, death magic, needs +1 weapon to hit, hits as a +2 weapon. Leaves no corpse. Not genocidable, poisonous, regenerating demon flyer. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 2d6, claw (punch, hit, etc.) - ordinary physical 2d6, claw (punch, hit, etc.) - ordinary physical 2d4, bite - ordinary physical 1d6, gaze - sleep Pick an object. & a major demon (nasty chasme) (base level 8) Accessing Pokedex entry for nasty chasme... Base statistics of this monster type: Base level = 8, difficulty = 17, AC = -1, magic resistance = 40, alignment -9. Very fast (21). Normal generation in groups, with frequency 1. Resists fire, poison, death magic, needs +1 weapon to hit, hits as a +2 weapon. Leaves no corpse. Not genocidable, poisonous, regenerating demon flyer. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 2d6, claw (punch, hit, etc.) - ordinary physical 2d6, claw (punch, hit, etc.) - ordinary physical 2d4, bite - ordinary physical 1d6, gaze - sleep What do you want to wield? [- abo or ?*] You are empty handed. Unknown command ' '. You begin bashing monsters with your bare hands. You hit the nasty chasme. The nasty chasme is put to sleep by you! You miss the nasty chasme. The nasty chasme claws you! [-1 -> 5] The nasty chasme claws you! [-3 -> 2] Warning: HP low! The nasty chasme bites you! You die... Your inventory Weapons a - an uncursed +1 dark elven short sword {12} b - 5 blessed +0 dark elven daggers (alternate weapon; not wielded) {20} o - an uncursed +3 sling {2} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 12 uncursed pears {0} Scrolls g - an uncursed thoroughly rotted scroll of healing {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - a cursed scroll of punishment {0} Rings d - a ! uncursed +2 ring of increase accuracy (on left hand) {0} Gems n - 3 uncursed +0 rocks {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 353 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 5% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 98% Food drop chance was reduced to 93% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 364) The following skill became untrainable after a while: divination spells (turn 29313) The following skill couldn't be trained before a certain turn number is reached: whip (turn 34954) Heavy curses were more common by 40% Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60665 Monster spawn increase reached its maximum at turn 200585 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1716550 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: chaos tile (freq bonus 84) The monster species that spawned more often: purple unicorn (freq bonus 14) The monster species that spawned more often: toboggan hi (freq bonus 14) The monster species that spawned more often: breakoff mushroom (freq bonus 18) The monster species that spawned more often: nondescript warp fungus (freq bonus 20) The monster species that spawned more often: pure destruction (freq bonus 56) The monster species that spawned more often: agate wort (freq bonus 56) The monster species that spawned more often: flameproof gatefold (freq bonus 27) The monster species that spawned more often: flounder (freq bonus 18) The monster species that spawned more often: permamimic (freq bonus 21) The monster species that spawned more often: timbering pinon (freq bonus 9) The monster species that spawned more often: probe mushroom (freq bonus 64) The monster species that spawned more often: giant emerald frog (freq bonus 12) The monster species that spawned more often: ore lich (freq bonus 72) The monster species that spawned more often: metallic light (freq bonus 27) The monster species that spawned more often: killer food ration (freq bonus 18) The monster species that spawned more often: giant pink rat (freq bonus 27) The monster species that spawned more often: sepia mushroom (freq bonus 36) The monster species that spawned more often: knifold (freq bonus 56) The monster species that spawned more often: fillen force fungus (freq bonus 20) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster species that never randomly spawned: russian IRC client The monster species that never randomly spawned: player gremlin The monster species that never randomly spawned: giant fire termite The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: werebat The monster species that never randomly spawned: arch-foocubus The monster species that never randomly spawned: nasty bulb The monster species that never randomly spawned: joescheling The monster species that never randomly spawned: Samuelle The monster species that never randomly spawned: hp dementor The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 12) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 17) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 1) Trap randomization happened for 1 in 637 traps Next attribute increase check would have come at turn 1051 Strength training was 7 Dexterity training was 2 Wisdom training was 1 Constitution training was 13 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having wonderlegs (0) You had 1575 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) eddy wind 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven dagger (black runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (organic helmet) * skullcap (thinking helmet) * flack helmet (scuba helmet) * crystal helm (aluminium helmet) * mining helm (netradiation helmet) * field helm (crazy helmet) * helm of safeguard (radio helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (cuddly gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (fetish heels) * boots of safeguard (nature boots) Scrolls scroll of healing (VDF ADAHOEH) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (NOBIMUS UPSCOTI) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (VAS CORP BET MANI) * scroll of extra healing (ELF CHANGE FORME BY STUNT) * scroll of greater mana restoration (I ONLY PLAY AA) scroll of punishment (STRESS PRESSING TO VERY BOOSTING) Potions potion called confusion (thyme) Rings ring of increase accuracy (ether) Wands wand of polymorph (cherry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (21 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...