Leeroy, lawful male khajiit Fencer # ,## ,,, ##,,# #,,,# ,,# #,--------o-.--------- #,|..................| #,....I@o............| ##|..o.o..<..........| |..................| |..................| -------------------- [Leeroy the Alcor] St13 Dx15 Co14 In13 Wi11 Ch8 FenKhaMalLaw Dlvl:1 $6 HP0(14) Pw16(16) AC6 Exp1 T116 Latest messages [-1 -> 10] The marine goblin swings his scimitar. The marine goblin hits you! [-4 -> 6] Unknown command ' '. (4x) You kill the marine goblin! The marine goblin swings his scimitar. The marine goblin hits you! [-4 -> 2] Warning: HP low! You see here a marine goblin corpse {400}. Wait! There's something there you can't see! The marine goblin hits you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The marine goblin misses it. The marine goblin swings his scimitar. The marine goblin hits you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 blessed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 14 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: displacement You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 179 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 77% Armor drop chance was reduced to 96% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% Monster death drops spawned with only 81% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 68) The following skill became untrainable if you tried to train it too early: flail (turn 228) The following skill became untrainable after a while: polearms (turn 35816) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 55093) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44745 Monster spawn increase reached its maximum at turn 309975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2139627 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: flying scimitar (freq bonus 6) The monster species that spawned more often: lower gnome priest (freq bonus 9) The monster species that spawned more often: depowered stalk (freq bonus 21) The monster species that spawned more often: albino warp fungus (freq bonus 20) The monster species that spawned more often: petty nalfeshnee (freq bonus 264) The monster species that spawned more often: petty shadow ogre (freq bonus 18) The monster species that spawned more often: two of hearts (freq bonus 8) The monster species that spawned more often: lau wall (freq bonus 10) The monster species that spawned more often: animated sky-high heel (freq bonus 8) The monster species that spawned more often: guardian naga hatchling (freq bonus 28) The monster species that spawned more often: solvegina (freq bonus 5) The monster species that spawned more often: binah sephirah (freq bonus 48) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 10) The monster species that spawned more often: mirror grue (freq bonus 10) The monster species that spawned more often: doomcloud (freq bonus 15) The monster species that spawned more often: thresher (freq bonus 5) The monster species that spawned more often: probation bimetallic misplace (freq bonus 48) The monster species that spawned more often: whnas (freq bonus 10) The monster species that spawned more often: irritating girl (freq bonus 12) The monster species that spawned more often: card force fungus (freq bonus 20) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: sorbate bowered The monster species that never randomly spawned: nether idiot The monster species that never randomly spawned: Minator Keelhauler The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: predominating documentary The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: stalkish The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 21) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 25) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 28) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 200) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 14) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 10) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 32) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 4) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1380 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (95) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) eddy wind 1X LIMIT(0) eviscerate 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (sages helmet) * skullcap (meso helmet) * flack helmet (red helmet) * crystal helm (filtered helmet) * mining helm (round helmet) * field helm (poor helmet) * helm of safeguard (musical helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (slit gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (yellow sneakers) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (UGGELUGGELUGGEL) scroll of mana (REQUICO SIDES) scroll of phase door (NOLIFEFORCE) scroll of standard id (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of cure (ETAOIN SHRDLU) * scroll of extra healing (EN PHYSIC POINTS IS USEMORE) * scroll of greater mana restoration (AWAKED FASTLY) Rings ring of increase accuracy (citrine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 4 marine goblins (10 created) 0 cave goblins (1 created) a vampiroid 0 goblin zombies (1 created) 0 tasloi zombies (2 created) 0 ordinators (1 created) 0 dream-beams (1 created) 17 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (23 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You died in The Dungeons of Doom on dungeon level 1 with 54 points, and 6 pieces of gold, after 116 moves. Killer: a monster (marine goblin) You were level 1 with a maximum of 14 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 96 58 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [16] 97 56 porkman-Pri-Red-Mal-Neu escaped the dungeon [max level 1]. 23 [28] *98 54 Leeroy-Fen-Kha-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [14] 99 52 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 100 44 porkman-Pri-Ang-Mal-Neu escaped the dungeon [max level 1]. 33 [33]