Leeroy, lawful male incantifier Paladin --------- |........ |d@.....| |....b`.. |.......| --------- [Leeroy the Fighter of Law] St6 Dx6 Co14 In11 Wi3 Ch9 PalIncMalLaw Dlvl:1 $0 HP22(22) Pw4(19) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male incantifier Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to magically enchant? [bcdef or ?*] Your large shield named Hidden Place glows briefly, but looks as new as ever. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: displacement You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 314 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 47% Armor drop chance was reduced to 60% Tool drop chance was reduced to 98% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 100) The following skill became untrainable if you tried to train it too early: martial arts (turn 37) The following skill became untrainable after a while: bare-handed combat (turn 35251) The following skill couldn't be trained before a certain turn number is reached: spear (turn 24012) Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23405 Monster spawn increase reached its maximum at turn 154976 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1367156 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: fishnet unprofitably (freq bonus 30) The monster species that spawned more often: nine-headed hydra (freq bonus 5) The monster species that spawned more often: The King of Hearts (freq bonus 12) The monster species that spawned more often: hidden force fungus (freq bonus 5) The monster species that spawned more often: spore warp fungus (freq bonus 10) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 10) The monster species that spawned more often: dwarf on crack (freq bonus 24) The monster species that spawned more often: feanorian (freq bonus 32) The monster species that spawned more often: amulet trove (freq bonus 21) The monster species that spawned more often: fire bug (freq bonus 30) The monster species that spawned more often: Xinivrae (freq bonus 60) The monster species that spawned more often: lustful draconian (freq bonus 8) The monster species that spawned more often: nightly warp patch (freq bonus 6) The monster species that spawned more often: crimson patch (freq bonus 12) The monster species that spawned more often: imba water elemental (freq bonus 24) The monster species that spawned more often: compressibility stearic (freq bonus 15) The monster species that spawned more often: zoster nonoperable (freq bonus 15) The monster species that spawned more often: Michael Yamada (freq bonus 20) The monster species that spawned more often: night lich (freq bonus 16) The monster species that spawned more often: better clockwork soldier (freq bonus 21) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: sucker warp patch The monster species that never randomly spawned: sliding troll The monster species that never randomly spawned: sour ape The monster species that never randomly spawned: depression mimic The monster species that never randomly spawned: great crystal drake The monster species that never randomly spawned: It The monster species that never randomly spawned: decayed force fungus The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: reversionist sputter principal The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 20) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 42) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 4) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 13) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 1) Trap randomization happened for 1 in 695 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 27% You leeched mana You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (446) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 48% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meso helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (ZELGO MER) scroll of mana (YERXA) scroll of phase door (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of standard id (KO BATE) scroll of cure (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) * scroll of extra healing (SEXY FARTING BUTT EDITION) * scroll of greater mana restoration (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Spellbooks spellbook of repair armor (crumpled) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (23 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.