Leeroy, lawful male albae Priest -.--- |.... ....| |.... |@.f| |...- ----- [Leeroy the Aspirant] St8 Dx9 Co15 In7 Wi17 Ch6 PriAlbMalLaw Dlvl:1 $0 HP26(26) Pw21(26) AC6 Exp1 T6 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waxing tonight. What do you want to wield? [- a or ?*] Never mind. mace - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A mace. It's quite a weak weapon, actually. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) In what direction? [hykulnjb><] The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The kitten picks up 4 gold pieces {0}. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: curse resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 88% Armor drop chance was reduced to 88% Tool drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: trident (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 220) The following skill became untrainable after a while: matter spells (turn 78178) The following skill couldn't be trained before a certain turn number is reached: shield (turn 35126) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32017 Monster spawn increase reached its maximum at turn 114812 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 411897 The monster class that cannot be genocided was vampire The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Warder Katcher (freq bonus 24) The monster species that spawned more often: hp dementor (freq bonus 42) The monster species that spawned more often: triton (freq bonus 3) The monster species that spawned more often: navy warp fungus (freq bonus 5) The monster species that spawned more often: wereblacklight (freq bonus 8) The monster species that spawned more often: multicolor laser (freq bonus 18) The monster species that spawned more often: mexico recounting (freq bonus 16) The monster species that spawned more often: mindflay wraith (freq bonus 8) The monster species that spawned more often: nasty chasme (freq bonus 24) The monster species that spawned more often: giant garbage rat (freq bonus 8) The monster species that spawned more often: spaniard recognition (freq bonus 15) The monster species that spawned more often: paralysator fly (freq bonus 30) The monster species that spawned more often: hole patch (freq bonus 3) The monster species that spawned more often: Intermediate Kop (freq bonus 16) The monster species that spawned more often: tundra bear (freq bonus 36) The monster species that spawned more often: fear trove (freq bonus 16) The monster species that spawned more often: hidden fungus (freq bonus 4) The monster species that spawned more often: house fly (freq bonus 18) The monster species that spawned more often: bang gang guy (freq bonus 3) The monster species that spawned more often: amethyst dragon (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 5) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster species that never randomly spawned: servant of the unknown god The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: spade type The monster species that never randomly spawned: exalt wagonette The monster species that never randomly spawned: Antimatter Kriminologist The monster species that never randomly spawned: superpete The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: jumping fireball The monster species that never randomly spawned: forgotten ray The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 119) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 38) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 2) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 8) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Order, Balance and Chaos Your deity was Order The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (286) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (DYNAHACK BOOTLEGACY) scroll of healing (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of mana (FRIAR TUC AVENGES ROBIN HUD) scroll of phase door (ISAY INAY) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of extra healing (JUBILEX IS MY BEST FRIEND) * scroll of greater mana restoration (ELF GRANDFATHER RESEARCH LAB) Spellbooks spellbook of healing (cute) spellbook of knock (antichrist) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.