Leeroy, neutral female trainer Ice Mage --------- ..C...$| #..@| #..d| .....| ------- [Leeroy the Cooler] St9 Dx12 Co12 In13 Wi12 Ch6 IceTrnFemNeu+Js Dlvl:1 $1 HP17(17) Pw17(17) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female ironman levelscaler trainer Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 78% Potion drop chance was reduced to 89% Armor drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 17% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: high heels (turn 47) The following skill became untrainable if you tried to train it too early: polearms (turn 1430) The following skill became untrainable after a while: flail (turn 73907) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 86761) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74365 Monster spawn increase reached its maximum at turn 126056 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2058495 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: blue bulb (freq bonus 5) The monster species that spawned more often: semblance (freq bonus 18) The monster species that spawned more often: giant lamprey (freq bonus 42) The monster species that spawned more often: Galadriel (freq bonus 18) The monster species that spawned more often: telephoning ball dragon (freq bonus 16) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 8) The monster species that spawned more often: etherize burnable (freq bonus 7) The monster species that spawned more often: charcoal stalk (freq bonus 12) The monster species that spawned more often: centaur grandmaster (freq bonus 14) The monster species that spawned more often: deicidal reoccurred (freq bonus 36) The monster species that spawned more often: kopnel (freq bonus 36) The monster species that spawned more often: ogre troll (freq bonus 22) The monster species that spawned more often: pitchblack dragon (freq bonus 18) The monster species that spawned more often: thruster dispelled (freq bonus 5) The monster species that spawned more often: amazonas fish (freq bonus 72) The monster species that spawned more often: careened billeter reifying (freq bonus 16) The monster species that spawned more often: eyetin (freq bonus 12) The monster species that spawned more often: estivate outwalking styled (freq bonus 28) The monster species that spawned more often: Warder Kaptain (freq bonus 5) The monster species that spawned more often: crappy brat (freq bonus 18) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: dark potato The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: reticent anodally The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: baboon The monster species that never randomly spawned: wood elf shaman The monster species that never randomly spawned: derat vernalized interfering The monster species that never randomly spawned: busboy legitimate The monster species that never randomly spawned: cheeping poultice The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 12) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 16) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 18) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 3) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 10) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: container kaboom trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 9) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (46) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (ESPRESSO 2 GO) scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (RATSANOPU) scroll of phase door (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of standard id (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of cure (NAMEEXPERIENCEGOLDTIME) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (THE VIRUS HAS TAKEN OVER TERRAHACK) Spellbooks spellbook of freeze sphere (possessive) spellbook of cone of cold (transforming) spellbook of slow monster (received) Rings ring of gain strength (palladium) Wands wand of cold (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.