Leeroy, lawful male redguardian Paladin |.. |<.. --....... |.....%. ---.... ...- ...| ..- M .@. hG- M Z [Leeroy the Knightly Strider] St3 Dx7 Co10 In10 Wi11 Ch6 PalRedMalLaw Min:4 $57 HP0(91) Pw44(44) AC3 Exp6 T998 Ftd Par Latest messages The gnome lord hits you! [-6 -> 39] Unknown command ' '. The black dirtbag's dwarvish mithril-coat deflects your attack. The black dirtbag swings her broad pick. The black dirtbag hits you! [-13 -> 27] The black dirtbag swings her broad pick. The black dirtbag hits you! Your pair of low boots rots! The black dirtbag hits you! You hear the howling of the CwnAnnwn... [-21 -> 6] Warning: HP low! You hit the black dirtbag! You faint from lack of food. The gnome lord misses. The black dirtbag swings her broad pick. The black dirtbag hits you! You die... Your inventory Weapons # - 14 uncursed -1 arrows {0} # - an uncursed +1 orcish spear {12} # - a cursed -1 axe {24} # - a cursed -1 dagger {4} a - an uncursed rusty +3 long sword (weapon in hand) {16} o - 44 uncursed +0 darts {0} s - an uncursed +1 bullwhip {8} u - 16 uncursed -1 elven arrows {0} v - an uncursed +2 axe {24} B - a cursed -1 silver mace {12} C - an uncursed -2 orcish dagger {4} D - a cursed +0 scalpel {2} E - a blessed +0 quarterstaff {16} Armor # - an uncursed -1 helmet {20} b - the uncursed +0 large shield named Leo's secret hiding place (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed fireproof +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed rotted +0 pair of low boots (being worn) {4} F - a cursed +2 lab coat {4} G - a heavily cursed -4 mummy wrapping {2} H - a cursed -1 cloak of magic resistance {4} Comestibles # - 6 uncursed cream pies {0} h - 4 uncursed food rations {0} r - 14 heavily cursed slime molds {0} w - an uncursed holy wafer {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} q - a blessed scroll of sinking {0} t - an uncursed scroll of enchant weapon {0} I - 4 cursed scrolls of phase door {0} J - a cursed scroll of teleportation {0} K - an uncursed scroll of enchant weapon {0} L - an uncursed finalized scroll of fire {0} M - a cursed finalized scroll of blank paper {0} N - a cursed scroll of cure {0} O - 2 cursed scrolls of standard id {0} P - 4 uncursed scrolls of mana {0} Q - 4 cursed scrolls of healing {0} R - a cursed scroll of enchant armor {0} S - an uncursed finalized scroll of identify {0} T - a cursed scroll of remove curse {0} Spellbooks g - an uncursed spellbook of magic missile (4:5) {0} z - a selfmade blessed spellbook of map level (0:-1) {0} A - a selfmade blessed spellbook of identify (1:0) {0} U - an uncursed spellbook of jumping (0:1) {0} V - a cursed spellbook of lightning (0:1) {0} W - a cursed spellbook of hyper beam (0:0) {0} X - a cursed finalized spellbook of wizard lock (2:2) {0} Y - an uncursed spellbook of resist sleep (5:0) {0} Z - a cursed spellbook of force bolt (0:2) {0} Potions # - an uncursed finalized potion of gain ability {0} # - a cursed finalized potion of radium {0} # - a heavily cursed potion of acid {0} # - 5 potions of unholy water {0} # - a blessed potion of radium {0} # - a cursed potion of gain ability {0} # - an uncursed finalized potion of gain energy {0} x - a cursed potion of see invisible {0} y - an uncursed potion of paralysis {0} Rings # - an uncursed burnt ring of hunger {0} # - an uncursed ring of free action {0} i - an uncursed ring of warning {0} Wands # - an uncursed wand of bugging (0:8) {0} # - a cursed very burnt wand of slow monster (0:3) {0} Tools # - a cursed sack {5} # - an uncursed magic marker (1:4) {0} # - 3 * uncursed bottles {3} # - a * uncursed chemistry set (2:20) {20} # - 2 uncursed wax candle (2000)'s {0} # - 3 uncursed -1 torch (829)'s {60} p - an uncursed large box {500} Gems # - an uncursed -1 worthless piece of orange glass {1} The sack is empty. The large box is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stealth You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 95% Tool drop chance was reduced to 81% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: shuriken (turn 57) The following skill became untrainable if you tried to train it too early: pick-axe (turn 110) The following skill became untrainable after a while: shield (turn 14839) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 70280) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60247 Monster spawn increase reached its maximum at turn 309961 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4036589 The monster class that cannot be genocided was nemese The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: eight of diamonds (freq bonus 18) The monster species that spawned more often: gray stalk (freq bonus 8) The monster species that spawned more often: supinate browser (freq bonus 6) The monster species that spawned more often: rocktaur (freq bonus 6) The monster species that spawned more often: provost nonalcoholic (freq bonus 4) The monster species that spawned more often: abnormal vampire (freq bonus 6) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 8) The monster species that spawned more often: Rat-Man (freq bonus 60) The monster species that spawned more often: techno ant (freq bonus 4) The monster species that spawned more often: hacker teacher (freq bonus 8) The monster species that spawned more often: coinsuring nonaggression (freq bonus 6) The monster species that spawned more often: demimondaine (freq bonus 24) The monster species that spawned more often: pustulent wort (freq bonus 6) The monster species that spawned more often: throned because (freq bonus 12) The monster species that spawned more often: theme lion (freq bonus 5) The monster species that spawned more often: liberalized juicer (freq bonus 3) The monster species that spawned more often: guzzling vortex (freq bonus 9) The monster species that spawned more often: drain ghost (freq bonus 6) The monster species that spawned more often: Promoted Kop (freq bonus 12) The monster species that spawned more often: jungle hunter (freq bonus 12) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 9) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: pegasi The monster species that never randomly spawned: giant squid The monster species that never randomly spawned: consisted gelding The monster species that never randomly spawned: Anton The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: cursed ray The monster species that never randomly spawned: cat The monster species that never randomly spawned: stoning patriarchy enthuse The monster species that never randomly spawned: pep numeral The monster species that never randomly spawned: big deal xan The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 14) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 20) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 2191 Strength training was 50 Dexterity training was 26 Wisdom training was 17 Constitution training was 13 Your sanity was 0 You were poison resistant You were immune to sickness You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had -243 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 211% Techniques known in the end Name Level Status turn undead 6X Prepared(0) healing hands 6X Prepared(0) shield bash 6X Prepared(0) spirituality check 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons orcish spear (crude spear) elven arrow (runed arrow) orcish dagger (crude dagger) quarterstaff (staff) Armor helmet (brick helmet) leather gloves (parked gloves) low boots (walking shoes) lab coat (white coat) cloak of magic resistance (zombified cloak) Scrolls scroll of healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of mana (WHATWASTHATONLY) scroll of phase door (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of standard id (JUST FUCKING KILL ME NOW) scroll of cure (MAND PENDING MAGIC SPELL) * scroll of extra healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) * scroll of greater mana restoration (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll called scare monster (FOX NAWAGU) scroll of sinking (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of enchant weapon (WOMAN NOISES) scroll of teleportation (VE FORBRYDERNE) scroll of fire (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of blank paper (unlabeled) scroll of enchant armor (DPIEV WENWWSG UNNZMI) scroll of identify (LOREM IPSUM) scroll of remove curse (GRAYSWANDIR MORE LIKE GAYSWANDIR) Spellbooks spellbook of magic missile (stellar) spellbook of map level (charcoal) spellbook of identify (bursting) spellbook of jumping (fiery) spellbook of lightning (apocryphic) spellbook of hyper beam (complementary) spellbook of wizard lock (distant) spellbook of resist sleep (stained) spellbook of force bolt (appearing) Potions potion of gain ability (silvervine) potion of radium (unnatural) potion of acid (roast mate) potion of water (clear) potion of gain energy (swirly) potion of see invisible (castor bean) potion of paralysis (freezing) Rings ring of warning (glass) ring of hunger (glittery) ring of free action (transparent) Wands wand of bugging (wooly) wand of slow monster (dyed) Tools sack (bag) chemistry set (box of obscure-looking glass devices) wax candle (candle) large box (wooden box) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 78 times You killed 33 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Grand Master) (33 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (32 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...