Leeroy, lawful male redguardian Paladin 8 ,# --.------- - |..........| |.@d.......| |.........$| ------------ [Leeroy the Fighter of Law] St8 Dx7 Co17 In7 Wi12 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw15(20) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. A lit field surrounds you! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 707 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 95% Wand drop chance was reduced to 66% Armor drop chance was reduced to 95% Tool drop chance was reduced to 67% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: long sword (turn 9) The following skill became untrainable if you tried to train it too early: dagger (turn 78) The following skill became untrainable after a while: dagger (turn 31745) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 25471) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94120 Monster spawn increase reached its maximum at turn 207040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3388800 The monster class that cannot be genocided was troll The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: abnormal spore (freq bonus 4) The monster species that spawned more often: cuprilach (freq bonus 28) The monster species that spawned more often: gantry hardest tx (freq bonus 9) The monster species that spawned more often: nuggel elemental (freq bonus 4) The monster species that spawned more often: goddamn tablet (freq bonus 6) The monster species that spawned more often: force leprechaun (freq bonus 15) The monster species that spawned more often: eldritch mold (freq bonus 8) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 12) The monster species that spawned more often: supererogation squinted (freq bonus 4) The monster species that spawned more often: paleolithic mummy (freq bonus 28) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 16) The monster species that spawned more often: perjasi (freq bonus 6) The monster species that spawned more often: nuckelavee (freq bonus 4) The monster species that spawned more often: ruby fungus (freq bonus 6) The monster species that spawned more often: begrudge prophet (freq bonus 15) The monster species that spawned more often: abyss wraith (freq bonus 24) The monster species that spawned more often: fat lady (freq bonus 8) The monster species that spawned more often: storm rider (freq bonus 12) The monster species that spawned more often: possessory restuffed (freq bonus 6) The monster species that spawned more often: enshroud enraptured (freq bonus 36) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster species that never randomly spawned: Elisabeth The monster species that never randomly spawned: reversionist sputter principal The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: sweet prostitute The monster species that never randomly spawned: zapped gearshift The monster species that never randomly spawned: bannik The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: lawful pupil The monster species that never randomly spawned: net sprow The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 26) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: techout trap (freq bonus 3) Trap randomization happened for 1 in 147 traps Next attribute increase check would have come at turn 689 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1492 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (529) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 6% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (I AM THE BEST) scroll of mana (IAIA IAKOUBIAI IO ERBETH) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (ASH EM EXTENDED CREMATION SERVICE) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (SNAIL IS THE BEST RACE IN ELONA) Spellbooks spellbook of light (destructive) Rings ring of warning (multi-hued) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.