Leeroy, lawful male redguardian Paladin ------- |..... |...{.| +...d@| |.....| |.....| ------- [Leeroy the Fighter of Law] St6 Dx6 Co13 In11 Wi9 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: double attacks You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 64% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 86% Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: morning star (turn 131) The following skill became untrainable if you tried to train it too early: bow (turn 220) The following skill became untrainable after a while: enchantment spells (turn 21019) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 29732) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81621 Monster spawn increase reached its maximum at turn 103058 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1437296 The monster class that cannot be genocided was orc The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 42) The monster species that spawned more often: urdar on crack (freq bonus 6) The monster species that spawned more often: really dangerous mold (freq bonus 8) The monster species that spawned more often: giant permamimic (freq bonus 12) The monster species that spawned more often: boa varier honeysuckle (freq bonus 12) The monster species that spawned more often: challenging ostrich (freq bonus 12) The monster species that spawned more often: mean force fungus (freq bonus 5) The monster species that spawned more often: uber pwnzor (freq bonus 9) The monster species that spawned more often: werestalker (freq bonus 15) The monster species that spawned more often: shining smasher (freq bonus 24) The monster species that spawned more often: wrinkled spore (freq bonus 10) The monster species that spawned more often: oblivion trapper (freq bonus 24) The monster species that spawned more often: shitty spore (freq bonus 24) The monster species that spawned more often: werewedgesandal (freq bonus 15) The monster species that spawned more often: Stru-Bes (freq bonus 15) The monster species that spawned more often: deep troll (freq bonus 18) The monster species that spawned more often: cognizance atherosclerotic (freq bonus 10) The monster species that spawned more often: bureaucracy penpoint (freq bonus 27) The monster species that spawned more often: thorn force patch (freq bonus 36) The monster species that spawned more often: cold trove (freq bonus 24) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: neo inka The monster species that never randomly spawned: maladjusted cajoler punishment The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: giant tick The monster species that never randomly spawned: cottony mod byliner The monster species that never randomly spawned: periphery let The monster species that never randomly spawned: inscrutability tuned The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: ruby growth The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 38) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 18) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3) Trap randomization happened for 1 in 210 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 1032 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1156) You survived Spells known in the end Name Level Category Fail Memory a - conflict 6 chaos 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (SLASH UPOROTYH TO FUCK) scroll of mana (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (CRITICAL HIT) * scroll of extra healing (EDUCATION WHATS THAT) * scroll of greater mana restoration (CURSED PLUS3 DOUBLE BREXIT) Spellbooks spellbook of conflict (unavailable) Rings ring of warning (scandium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.