Leeroy, lawful male redguardian Paladin ----.-- |._.... +$..@.| |..d..| |.a...+ ----+-- [Leeroy the Fighter of Law] St10 Dx7 Co18 In10 Wi13 Ch14 PalRedMalLaw Dlvl:1 $1 HP30(30) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 319 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 77% chance Wand drop chance was reduced to 89% Amulet drop chance was reduced to 22% Implant drop chance was reduced to 80% Potion drop chance was reduced to 90% Tool drop chance was reduced to 99% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: sexy flats (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 265) The following skill became untrainable after a while: two-weapon combat (turn 34591) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 14866) Heavy curses were more common by 16% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36623 Monster spawn increase reached its maximum at turn 96049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 258594 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: drydrip mold (freq bonus 16) The monster species that spawned more often: slut (freq bonus 16) The monster species that spawned more often: stone spore (freq bonus 6) The monster species that spawned more often: real smoke hound (freq bonus 32) The monster species that spawned more often: irresistible stalk (freq bonus 12) The monster species that spawned more often: blossoming pirouetting (freq bonus 8) The monster species that spawned more often: stonechipper (freq bonus 10) The monster species that spawned more often: super-old guy (freq bonus 18) The monster species that spawned more often: trigonometrical inordinate (freq bonus 12) The monster species that spawned more often: Verena's plateau boot (freq bonus 8) The monster species that spawned more often: ego dust elemental (freq bonus 36) The monster species that spawned more often: giant black dragonfly (freq bonus 12) The monster species that spawned more often: Detective Kleever (freq bonus 6) The monster species that spawned more often: loving asian girl (freq bonus 16) The monster species that spawned more often: Detective Lieutenant (freq bonus 8) The monster species that spawned more often: +4 am cutoff (freq bonus 32) The monster species that spawned more often: battering ram (freq bonus 16) The monster species that spawned more often: giant mantis (freq bonus 4) The monster species that spawned more often: skeleton moogle (freq bonus 15) The monster species that spawned more often: RNG laser (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 5) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: democratical rester The monster species that never randomly spawned: mole man The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: crystal gargoyle The monster species that never randomly spawned: speeder ghost The monster species that never randomly spawned: dark gray patch The monster species that never randomly spawned: wobbling wisher The monster species that never randomly spawned: Woodland-quendi wierdo The monster species that never randomly spawned: contemporarily libertine The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 31) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 51) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 16) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 4) Trap randomization happened for 1 in 248 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (ESQUECER OS RENUNCIANTES) scroll of standard id (PONUS MOSTAS) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Spellbooks spellbook of enchant armor (heretical) Rings ring of warning (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.