Leeroy, lawful male redguardian Paladin -------- |....@f| -......- ......... |............. |.............. |..............| -----......----- |......| -------- [Leeroy the Fighter of Law] St5 Dx10 Co10 In8 Wi12 Ch11 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [h or ?*] You cannot eat that! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: glib combat You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 20% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 53% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: occult spells (turn 40) The following skill became untrainable if you tried to train it too early: polearms (turn 130) The following skill became untrainable after a while: devices (turn 21081) The following skill couldn't be trained before a certain turn number is reached: club (turn 90008) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30505 Monster spawn increase reached its maximum at turn 144268 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 282048 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: werenymph (freq bonus 8) The monster species that spawned more often: doffed dose heliocentrically wealthiest yelper (freq bonus 21) The monster species that spawned more often: minister seamed (freq bonus 6) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 8) The monster species that spawned more often: berator (freq bonus 4) The monster species that spawned more often: hardstand oakland (freq bonus 15) The monster species that spawned more often: fast star (freq bonus 15) The monster species that spawned more often: sympathize unseduced refute (freq bonus 10) The monster species that spawned more often: nature girl (freq bonus 36) The monster species that spawned more often: rankest buxom (freq bonus 48) The monster species that spawned more often: political singer (freq bonus 3) The monster species that spawned more often: forgotten star (freq bonus 6) The monster species that spawned more often: red slime (freq bonus 12) The monster species that spawned more often: rancid jelly (freq bonus 24) The monster species that spawned more often: amagappa (freq bonus 12) The monster species that spawned more often: oblivion daemon (freq bonus 20) The monster species that spawned more often: quagga (freq bonus 3) The monster species that spawned more often: mocked mothered (freq bonus 8) The monster species that spawned more often: runoff mushroom (freq bonus 9) The monster species that spawned more often: dimud sephirah (freq bonus 16) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: cat emergency service The monster species that never randomly spawned: ass troll The monster species that never randomly spawned: fount vixenly The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: falling mold The monster species that never randomly spawned: mastughdon The monster species that never randomly spawned: diagramed foxtail keynoting The monster species that never randomly spawned: ice wort The monster species that never randomly spawned: balmier neptunium The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 18) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 15) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this trap was always invisible: acid pit The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 9) Trap randomization happened for 1 in 581 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (CITY OF EDIBLE BRAS) scroll of mana (ZUKKO MY GOOK) scroll of phase door (NOTY AND THE AMY WERE MVPS 2017) scroll of standard id (LIVING SALT SHAKER) scroll of cure (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of extra healing (DEADLY BONES FILE) * scroll of greater mana restoration (SUDO ROOT) Spellbooks spellbook of knock (pale) Rings ring of warning (promise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.