Leeroy, lawful male redguardian Paladin ----- |.@d` ...` |`. .. ---- [Leeroy the Fighter of Law] St9 Dx7 Co8 In6 Wi11 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 81% Tool drop chance was reduced to 63% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 37% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: saber (turn 24) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 8288) The following skill became untrainable after a while: flail (turn 40188) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 17661) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25424 Monster spawn increase reached its maximum at turn 90043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 409985 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: grater militiamen (freq bonus 28) The monster species that spawned more often: thunder drake (freq bonus 20) The monster species that spawned more often: arexina (freq bonus 30) The monster species that spawned more often: portuguese champ (freq bonus 10) The monster species that spawned more often: petty pink sentai (freq bonus 36) The monster species that spawned more often: passion motlier (freq bonus 16) The monster species that spawned more often: mystic fox (freq bonus 224) The monster species that spawned more often: werehuggingboot (freq bonus 12) The monster species that spawned more often: dark light (freq bonus 5) The monster species that spawned more often: exerciser repositioned (freq bonus 12) The monster species that spawned more often: gloppy turret (freq bonus 14) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 18) The monster species that spawned more often: evasive gray wolf (freq bonus 15) The monster species that spawned more often: topless nurse (freq bonus 42) The monster species that spawned more often: Laziness (freq bonus 7) The monster species that spawned more often: petty air elemental (freq bonus 14) The monster species that spawned more often: quantum mushroom (freq bonus 9) The monster species that spawned more often: bb prat (freq bonus 56) The monster species that spawned more often: pikabud (freq bonus 6) The monster species that spawned more often: axial star (freq bonus 16) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster species that never randomly spawned: continue rialto The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: nausea spore The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: tanuki The monster species that never randomly spawned: amiable soul The monster species that never randomly spawned: envious erinys The monster species that never randomly spawned: stargazer The monster species that never randomly spawned: cancel watcher The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 14) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 2) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (deformed helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (NERVE KILLING IT) scroll of mana (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of phase door (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of standard id (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of cure (DPIEV WENWWSG UNNZMI) * scroll of extra healing (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of greater mana restoration (POWER PERFORATO AS BARET) Spellbooks spellbook of sleep (candy) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.