Leeroy, lawful male redguardian Paladin --- .@. d.. [Leeroy the Fighter of Law] St6 Dx6 Co14 In7 Wi8 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: detect monsters You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 33% Amulet drop chance was reduced to 65% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 96% Food drop chance was reduced to 89% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: protection spells (turn 141) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 462) The following skill became untrainable after a while: techniques (turn 47352) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 42298) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77698 Monster spawn increase reached its maximum at turn 150155 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1678015 The monster class that cannot be genocided was vampire The monster class that was spawned more often: jabberwock (freq bonus 12) The monster species that spawned more often: mahjong supplicating (freq bonus 52) The monster species that spawned more often: flying water demon (freq bonus 72) The monster species that spawned more often: dibug (freq bonus 84) The monster species that spawned more often: chuckling bulb (freq bonus 39) The monster species that spawned more often: Tenebrous (freq bonus 168) The monster species that spawned more often: jabberwock (freq bonus 13) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 45) The monster species that spawned more often: bouldergon (freq bonus 32) The monster species that spawned more often: ice devil (freq bonus 32) The monster species that spawned more often: scummier unworked (freq bonus 52) The monster species that spawned more often: Oberon Worker (freq bonus 26) The monster species that spawned more often: adamant draconian (freq bonus 19) The monster species that spawned more often: perpendicular guard (freq bonus 51) The monster species that spawned more often: golden brown dragon (freq bonus 204) The monster species that spawned more often: mess monster (freq bonus 28) The monster species that spawned more often: very dim trove (freq bonus 36) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 96) The monster species that spawned more often: thrum announcing (freq bonus 42) The monster species that spawned more often: skeletal king (freq bonus 14) The monster species that spawned more often: elona snail (freq bonus 13) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 12) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: vamgoyle The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: xemul The monster species that never randomly spawned: PDP-11 The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: dark russian girl The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 36) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 20) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 10) Trap randomization happened for 1 in 602 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (failuncap helmet) leather gloves (cuddly gloves) low boots (walking shoes) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (AJMO TO UCINITI) scroll of phase door (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of standard id (MASS ABORTION CAMP) scroll of cure (INEMPTIO) * scroll of extra healing (LAME 3 96) * scroll of greater mana restoration (FASCICULUS PROPRIUS) Spellbooks spellbook of resist sleep (leafy) Rings ring of warning (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.