Leeroy, lawful male redguardian Paladin ---------- |........| |........| |........| |........| |........| |........| |........| |........| |........| |d@......| ---------- [Leeroy the Fighter of Law] St6 Dx12 Co15 In6 Wi10 Ch6 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw9(19) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You grow water wings. Beware, there will be no return! Still climb? [yn] (n) spellbook of swimming - This is a spellbook. Color: brown. Material: paper. Appearance: withered. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell grants you the ability to swim for a period of time. spellbook of swimming - This is a spellbook. Color: brown. Material: paper. Appearance: withered. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell grants you the ability to swim for a period of time. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: energy regeneration Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 90% Armor drop chance was reduced to 91% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: javelin (turn 105) The following skill became untrainable if you tried to train it too early: divination spells (turn 104) The following skill became untrainable after a while: quarterstaff (turn 17254) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 34698) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21833 Monster spawn increase reached its maximum at turn 330413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1165000 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: warding turret (freq bonus 30) The monster species that spawned more often: evasive fox (freq bonus 4) The monster species that spawned more often: evil boomer (freq bonus 12) The monster species that spawned more often: chaos spider (freq bonus 21) The monster species that spawned more often: devastative pledger (freq bonus 9) The monster species that spawned more often: adjectivally binge (freq bonus 9) The monster species that spawned more often: petty giant boar (freq bonus 7) The monster species that spawned more often: carnage opinionatedly (freq bonus 8) The monster species that spawned more often: porter lethe vortex (freq bonus 24) The monster species that spawned more often: reziarfg (freq bonus 3) The monster species that spawned more often: adult black dragon (freq bonus 5) The monster species that spawned more often: waxworm (freq bonus 9) The monster species that spawned more often: frolicker aviation (freq bonus 6) The monster species that spawned more often: hunger hulk (freq bonus 6) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 4) The monster species that spawned more often: contatl (freq bonus 96) The monster species that spawned more often: winged pseudodragon (freq bonus 20) The monster species that spawned more often: acid mage (freq bonus 60) The monster species that spawned more often: giant spider (freq bonus 12) The monster species that spawned more often: man-at-arms (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: skeleton kobold The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: anti chthonian The monster species that never randomly spawned: hardhittogoyle The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: jingling zabaione monopolization The monster species that never randomly spawned: +1 vl wall The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 30) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 36) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 10) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1484 points of nutrition remaining You could swim You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - swimming 2 elemental 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (breath control helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (SLIPPAGE 2DOT0) scroll of mana (ROBBER BUS) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (AMYBSOD DOES NOT KNOW C) * scroll of extra healing (PUTIUS CONSIO) * scroll of greater mana restoration (YKEN PACK) Spellbooks spellbook of swimming (withered) Rings ring of warning (fluorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (24 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.