Leeroy, lawful male redguardian Paladin ------- |.....| # +.....|# # |.k.... , |.....|# # |...f.| , #|...@.| # # #------- # # # ## # ## # # # # [Leeroy the Fighter of Law] St7 Dx11 Co11 In13 Wi14 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw3(18) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [hi or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 31% Tool drop chance was reduced to 71% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: firearms (turn 102) The following skill became untrainable if you tried to train it too early: lightsaber (turn 3432) The following skill became untrainable after a while: occult spells (turn 65942) The following skill couldn't be trained before a certain turn number is reached: spear (turn 85219) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43402 Monster spawn increase reached its maximum at turn 278089 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2026147 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: trove The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: fish swarm (freq bonus 8) The monster species that spawned more often: Lea (freq bonus 8) The monster species that spawned more often: blank star (freq bonus 32) The monster species that spawned more often: glare stalk (freq bonus 18) The monster species that spawned more often: anguish worm (freq bonus 6) The monster species that spawned more often: Stefan (freq bonus 7) The monster species that spawned more often: pack jackal (freq bonus 5) The monster species that spawned more often: dark girl (freq bonus 4) The monster species that spawned more often: shreveport shoal (freq bonus 6) The monster species that spawned more often: pinnacled bayberry zinger (freq bonus 8) The monster species that spawned more often: flying water demon (freq bonus 36) The monster species that spawned more often: crawling worm mass (freq bonus 9) The monster species that spawned more often: water phalanx (freq bonus 14) The monster species that spawned more often: death leprechaun (freq bonus 30) The monster species that spawned more often: draugr deathlord (freq bonus 96) The monster species that spawned more often: memory bomb (freq bonus 12) The monster species that spawned more often: white unicorn foal (freq bonus 21) The monster species that spawned more often: arch-mind flayer (freq bonus 36) The monster species that spawned more often: mine-dog (freq bonus 18) The monster species that spawned more often: Yeah, percenti is missed! (freq bonus 20) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 32) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: stone jelly The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: scrubbot The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: strawhat ooh The monster species that never randomly spawned: axed slandering The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: great projection statue The monster species that never randomly spawned: dazzling ripper The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 26) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 18) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 133) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 31) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 16) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 16) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 88) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 42) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 3) Trap randomization happened for 1 in 213 traps Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1478 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (659) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (SERGEANT MC SHITHEAD) scroll of mana (READ IDENTIFY AT YOUR OWN PERIL) scroll of phase door (LITTLE INJURED DOUBLE PAY) scroll of standard id (NEW VALUE FOR NAME REJECTED) scroll of cure (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of extra healing (MR TONES WILD RIDE) * scroll of greater mana restoration (LAST AUX SPROING) Spellbooks spellbook of clairvoyance (disenchanted) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (23 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.