Leeroy, lawful male redguardian Paladin ----------- +f........| |@..$.....| -..B......| |.........| -------+--- [Leeroy the Fighter of Law] St6 Dx10 Co11 In14 Wi13 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of drain life - This is a spellbook. Color: bright green. Material: paper. Appearance: lovely. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell drains the life force out of monsters, reducing their level. It also reduces the enchantment of objects it hits. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 52% Armor drop chance was reduced to 90% Tool drop chance was reduced to 96% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: spirituality (turn 35) The following skill became untrainable if you tried to train it too early: healing spells (turn 158) The following skill became untrainable after a while: form II (Makashi) (turn 42339) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 47391) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18715 Monster spawn increase reached its maximum at turn 191335 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2450312 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: caravaning distract (freq bonus 12) The monster species that spawned more often: gnomish master thief (freq bonus 6) The monster species that spawned more often: suiciding molecularly (freq bonus 16) The monster species that spawned more often: sanity turret (freq bonus 4) The monster species that spawned more often: Bulletproof Kaptain (freq bonus 8) The monster species that spawned more often: squirrel (freq bonus 4) The monster species that spawned more often: wormth (freq bonus 21) The monster species that spawned more often: lloigor (freq bonus 24) The monster species that spawned more often: marilith (freq bonus 30) The monster species that spawned more often: Infested Noviere (freq bonus 6) The monster species that spawned more often: spike piercer (freq bonus 30) The monster species that spawned more often: ultra rust monster (freq bonus 30) The monster species that spawned more often: piranha soup (freq bonus 10) The monster species that spawned more often: dune beast (freq bonus 24) The monster species that spawned more often: chaos warrior (freq bonus 8) The monster species that spawned more often: disease sphere (freq bonus 8) The monster species that spawned more often: boobed permamimic (freq bonus 18) The monster species that spawned more often: obsessingly gradual hostelry (freq bonus 14) The monster species that spawned more often: bile demon (freq bonus 18) The monster species that spawned more often: clawclaw hobbit (freq bonus 24) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster species that never randomly spawned: tech turret The monster species that never randomly spawned: Katia's lovely sneaker The monster species that never randomly spawned: kobold cleric The monster species that never randomly spawned: riot breaker The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: polit racker thrush andante The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: resos The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 84) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 25) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 11) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 10) Trap randomization happened for 1 in 681 traps Next attribute increase check would have come at turn 241 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (903) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (complete helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (LILYS HUNT) scroll of mana (J00NETHACK) scroll of phase door (TEPER VY MERTVY) scroll of standard id (THE ENVOY OF GAME BALANCE) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of extra healing (EIRIS SAZUN IDISI) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of drain life (lovely) Rings ring of warning (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.