Leeroy, lawful male redguardian Paladin -------- |.$....| |...... |.....¯| |....f@+ - ------ Z [Leeroy the Fighter of Law] St3 Dx5 Co10 In9 Wi5 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 10% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 86% Potion drop chance was reduced to 93% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: matter spells (turn 43) The following skill became untrainable if you tried to train it too early: body spells (turn 38) The following skill became untrainable after a while: sling (turn 52229) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 60446) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15889 Monster spawn increase reached its maximum at turn 70750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 366288 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: rodent The monster class that was spawned more often: Zouthern animal (freq bonus 6) The monster species that spawned more often: palace robber (freq bonus 14) The monster species that spawned more often: metallic ray (freq bonus 192) The monster species that spawned more often: chestaur (freq bonus 33) The monster species that spawned more often: abra (freq bonus 11) The monster species that spawned more often: suction cont (freq bonus 44) The monster species that spawned more often: tapicoa pudding (freq bonus 21) The monster species that spawned more often: ecstasy worm (freq bonus 48) The monster species that spawned more often: mars-resound (freq bonus 32) The monster species that spawned more often: guard dog (freq bonus 28) The monster species that spawned more often: weapon trove (freq bonus 16) The monster species that spawned more often: cornflake zombie (freq bonus 36) The monster species that spawned more often: geology torturer (freq bonus 84) The monster species that spawned more often: flesh clan (freq bonus 14) The monster species that spawned more often: hidden warp patch (freq bonus 30) The monster species that spawned more often: large freezing sphere (freq bonus 56) The monster species that spawned more often: gangster (freq bonus 8) The monster species that spawned more often: carbuncle (freq bonus 42) The monster species that spawned more often: blinked concluded (freq bonus 16) The monster species that spawned more often: ego dung worm (freq bonus 33) The monster species that spawned more often: animated sexy leather pump (freq bonus 16) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: protestainst ettin zombie The monster species that never randomly spawned: lime killer tomato The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: crookedest armoury The monster species that never randomly spawned: hobgoblin The monster species that never randomly spawned: arcane hobbit The monster species that never randomly spawned: bugbear smacker The monster species that never randomly spawned: ether shifter The monster species that never randomly spawned: Kop Tienant The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 13) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 18) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 65) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 2) Trap randomization happened for 1 in 10 traps Next attribute increase check would have come at turn 630 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (PRIUS SA) scroll of mana (FYGING THROUGH THE CROWD) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (EVIL STUNT IS MORE POWER) * scroll of extra healing (SEVER OPEROFOR) * scroll of greater mana restoration (NUVVEMI CESTUNNAVU) Spellbooks spellbook of enlighten (rolled) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.