Leeroy, lawful male redguardian Paladin ---------- |........| |........| |........| |........| |.......@| .......d.| -- ------- [Leeroy the Fighter of Law] St6 Dx9 Co14 In11 Wi9 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of enchant - This is a spellbook. Color: yellow. Material: paper. Appearance: bronze. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A short-duration spell that adds fire damage to your melee weapon. It does not work if you're fighting unarmed. You don't have enough energy to cast that spell. The required amount was 30. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: discount action You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 76% Food drop chance was reduced to 78% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 54) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 792) The following skill became untrainable after a while: divination spells (turn 48954) The following skill couldn't be trained before a certain turn number is reached: dart (turn 61532) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54283 Monster spawn increase reached its maximum at turn 130447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 341715 The monster class that cannot be genocided was lizard The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: leocentaur king (freq bonus 8) The monster species that spawned more often: death brawler (freq bonus 16) The monster species that spawned more often: plausible threshing (freq bonus 18) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 30) The monster species that spawned more often: translucent force fungus (freq bonus 16) The monster species that spawned more often: zombieman (freq bonus 24) The monster species that spawned more often: sharkbait (freq bonus 8) The monster species that spawned more often: team bullies (freq bonus 10) The monster species that spawned more often: file read error (freq bonus 6) The monster species that spawned more often: night marauder (freq bonus 14) The monster species that spawned more often: ki-rin (freq bonus 12) The monster species that spawned more often: chaotic beastman (freq bonus 8) The monster species that spawned more often: cavewoman (freq bonus 18) The monster species that spawned more often: nonexistant cop (freq bonus 20) The monster species that spawned more often: white jelly (freq bonus 12) The monster species that spawned more often: kender (freq bonus 6) The monster species that spawned more often: The Grand Lunar (freq bonus 20) The monster species that spawned more often: giant spider (freq bonus 18) The monster species that spawned more often: petty movanic deva (freq bonus 6) The monster species that spawned more often: Archon (freq bonus 36) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 8) The monster species that never randomly spawned: invariant freeborn The monster species that never randomly spawned: sloppy wort The monster species that never randomly spawned: divan patrick inadvertently The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: blue beam The monster species that never randomly spawned: grievingly afflictively flambeau solute slicker sledded unlikelihood The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: jungle archer The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: armpixie The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 13) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 109) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 38) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 77) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 10) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Trap randomization happened for 1 in 454 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (921) You survived Spells known in the end Name Level Category Fail Memory a - enchant 6 enchant 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (VET POTE TONBE) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of extra healing (THE ELDER PRIEST IS PRIMORDIAL) * scroll of greater mana restoration (ERAU QSSI DRLO WEHT) Spellbooks spellbook of enchant (bronze) Rings ring of warning (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.