Leeroy, lawful female gremlin Ninja ----- |...| |...| |...| ..... |.d.| |.@.. ----- [Leeroy the Sword Trainee] St12 Dx12 Co8 In8 Wi6 Ch4 NinGreFemLaw Dlvl:1 $0 HP20(20) Pw9(9) AC11 Exp1 T1 Latest messages Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful female gremlin Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 629 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 207 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 51% Ring drop chance was reduced to 82% Wand drop chance was reduced to 84% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 54% Tool drop chance was reduced to 88% Food drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: divination spells (turn 37) The following skill became untrainable if you tried to train it too early: shield (turn 54) The following skill became untrainable after a while: enchantment spells (turn 53149) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 65230) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27803 Monster spawn increase reached its maximum at turn 195893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3356046 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: goat of Mendes (freq bonus 60) The monster species that spawned more often: giant sludge shoggoth (freq bonus 18) The monster species that spawned more often: noroela (freq bonus 24) The monster species that spawned more often: dim mold (freq bonus 6) The monster species that spawned more often: undead psion (freq bonus 12) The monster species that spawned more often: greenish giant (freq bonus 30) The monster species that spawned more often: mulatto midpoint addict (freq bonus 10) The monster species that spawned more often: old mercurial dragon (freq bonus 24) The monster species that spawned more often: Mister PHP Book (freq bonus 12) The monster species that spawned more often: valance legitimatize (freq bonus 16) The monster species that spawned more often: acidsquirt jelly (freq bonus 10) The monster species that spawned more often: Scotland Yard special agent (freq bonus 12) The monster species that spawned more often: pwning tweaker (freq bonus 9) The monster species that spawned more often: master mindcrafter (freq bonus 12) The monster species that spawned more often: lashfish (freq bonus 4) The monster species that spawned more often: blink colony (freq bonus 20) The monster species that spawned more often: wereumberhulk (freq bonus 10) The monster species that spawned more often: petro spore (freq bonus 10) The monster species that spawned more often: richest man of the world (freq bonus 30) The monster species that spawned more often: mahjong supplicating (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 8) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster species that never randomly spawned: Infested Tulani The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: phaser stalk The monster species that never randomly spawned: hitec warp fungus The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: neighing trembling The monster species that never randomly spawned: machine beetle The monster species that never randomly spawned: mind mold The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 41) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 42) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 1) Trap randomization happened for 1 in 473 traps Next attribute increase check would have come at turn 442 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (393) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of phase door (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of standard id (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of cure (KASTOR THAB THAB) * scroll of extra healing (AMYBSOD DOES NOT KNOW C) * scroll of greater mana restoration (CAO NI MA) Potions potion of sickness (dark green) potion of invisibility (sticky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.