Leeroy, lawful male redguardian Paladin -------- -@.....| -.f.....| |.......| |.......| --......| -------- [Leeroy the Fighter of Law] St7 Dx8 Co7 In7 Wi13 Ch9 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: manaleech You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 88% Potion drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: bow (turn 4) The following skill became untrainable if you tried to train it too early: elemental spells (turn 84) The following skill became untrainable after a while: body armor (turn 55714) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31126) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32317 Monster spawn increase reached its maximum at turn 248193 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1456832 The monster class that cannot be genocided was nemese The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: Aline (freq bonus 6) The monster species that spawned more often: kilned pouchy (freq bonus 4) The monster species that spawned more often: charnel (freq bonus 8) The monster species that spawned more often: sightsee phoenix photocomposition (freq bonus 10) The monster species that spawned more often: new jabberwock (freq bonus 20) The monster species that spawned more often: nasty chicken (freq bonus 10) The monster species that spawned more often: sickly rat (freq bonus 24) The monster species that spawned more often: unpa (freq bonus 12) The monster species that spawned more often: smaller velociraptor (freq bonus 12) The monster species that spawned more often: hayed tragic electricity connection (freq bonus 12) The monster species that spawned more often: Scratching Maria (freq bonus 18) The monster species that spawned more often: chaos master (freq bonus 16) The monster species that spawned more often: solidity sideband (freq bonus 12) The monster species that spawned more often: altmer (freq bonus 3) The monster species that spawned more often: meddler pseudoclassical (freq bonus 2) The monster species that spawned more often: Inspector Kchief (freq bonus 4) The monster species that spawned more often: porter permamimic (freq bonus 6) The monster species that spawned more often: phaser stalk (freq bonus 9) The monster species that spawned more often: many-eyed moss (freq bonus 12) The monster species that spawned more often: unlettered evangelistic (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster species that never randomly spawned: putrefier The monster species that never randomly spawned: bricking daemon The monster species that never randomly spawned: disintitrice The monster species that never randomly spawned: power drake The monster species that never randomly spawned: eeoyoo The monster species that never randomly spawned: chaos gazer The monster species that never randomly spawned: autosuggestion restuff The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: thankyou slicking The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 17) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 322) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 18) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 30) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 74) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Trap randomization happened for 1 in 219 traps Trap difficulty was increased by 68 Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 83% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of mana (CLASH EM EXTENDED OF THE TITANS) scroll of phase door (REGNAD) scroll of standard id (YUM YUM) scroll of cure (SENIOR ASSWIPE) * scroll of extra healing (U HAVE MAIL) * scroll of greater mana restoration (PALOMITA IS SPANISH FOR PARROT) Spellbooks spellbook of charm monster (complementary) Rings ring of warning (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.