Leeroy, lawful male redguardian Paladin ---d-- |...@. |. `d| |` .| --- [Leeroy the Fighter of Law] St6 Dx8 Co16 In11 Wi8 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 94% Wand drop chance was reduced to 26% Amulet drop chance was reduced to 25% Implant drop chance was reduced to 92% Potion drop chance was reduced to 95% Tool drop chance was reduced to 74% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: devices (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3190) The following skill became untrainable after a while: long sword (turn 15655) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 50924) Heavy curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63402 Monster spawn increase reached its maximum at turn 495162 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1502748 The monster class that cannot be genocided was trove The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: dirty light (freq bonus 4) The monster species that spawned more often: mean force patch (freq bonus 12) The monster species that spawned more often: spell sucker (freq bonus 5) The monster species that spawned more often: giant red swarm ant (freq bonus 20) The monster species that spawned more often: loud stalk (freq bonus 6) The monster species that spawned more often: earner transference hovercraft handiwork (freq bonus 6) The monster species that spawned more often: world's best soccer player (freq bonus 7) The monster species that spawned more often: lisping augend tagalong (freq bonus 48) The monster species that spawned more often: gelatinous ball (freq bonus 24) The monster species that spawned more often: ruby warp fungus (freq bonus 8) The monster species that spawned more often: epidote fungus (freq bonus 12) The monster species that spawned more often: breakoff colony (freq bonus 12) The monster species that spawned more often: brass monkey golem (freq bonus 12) The monster species that spawned more often: ghostly sentai (freq bonus 9) The monster species that spawned more often: noxious fungus (freq bonus 16) The monster species that spawned more often: brown thunderlord (freq bonus 4) The monster species that spawned more often: fever lich (freq bonus 3) The monster species that spawned more often: lactobacilli regretting (freq bonus 3) The monster species that spawned more often: greater titan (freq bonus 18) The monster species that spawned more often: contagious sphere (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: felid The monster species that never randomly spawned: outage brightened The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: carthaginian teacher The monster species that never randomly spawned: agronomic sunlight somnambulator The monster species that never randomly spawned: flawed footpath The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: crane convexly blinkering twirlier tartest The monster species that never randomly spawned: regrowing cobbler The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 18) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 14) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 73) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 20) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 41) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 2) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: monster glyph trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Trap randomization happened for 1 in 571 traps Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (SIE NICHT ANGESCHNALLT SIND) scroll of standard id (SUECHOL OGI ABS OLUTEN ULPEN) scroll of cure (MANANNANMACLIR) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (RO MON LIN TEXTILE) Spellbooks spellbook of force bolt (torn) Rings ring of warning (azurite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.